Cover of Bolder-Boos, Hageneuer, Pantelidis "Digitale Methoden des Lernens und Lehrens in der Archäologie". Background by Andrey Haimin on Unsplash
|

A New Milestone: Digital Methods in Archaeological Teaching

I’m excited to share the launch of a new edited volume: Digitale Methoden des Lernens und Lehrens in der Archäologie: Chancen und Herausforderungen, edited by Marion Bolder‑Boos, Sebastian Hageneuer, and Georg Pantelidis. Published by Propylaeum in August 2025, this Open Access book collects insights from a June 2024 workshop at TU Darmstadt. It offers innovative perspectives on how digital…

Logo Banner of The Interactive Pasts Conference 4
| |

Celebrating a Decade of Playful Past Exploration

I’m thrilled to help organize The Interactive Pasts Conference 4 (TIPC4). TIPC4 takes place in Leiden from October 8–10, 2025. It marks a special milestone: the tenth anniversary of VALUE’s journey exploring archaeology, history, games, and heritage in creative collaboration. TIPC4’s focus is on openness, inclusion, and collaboration. If you’ve ever wondered what games can…

The second DiKopA Workshop
|

The second DiKopA Workshop

Last week, I went to the second DiKopA workshop in Darmstadt (I already teased). The theme? “Digital Competencies in Archaeological Disciplines.” Does that sound a bit unusual? Yes, but also: very relevant. For two days, the workshop brought together researchers, teachers, students, and technology experts to discuss archaeology and what we need to do to…