About me

Hi! I’m Sebastian — an archaeologist working at the crossroads of Digital Archaeology, data infrastructures, and West Asian seals.

I studied the Archaeology of West Asia at Freie Universität Berlin, where I also completed my PhD on historical reconstructions and their role in shaping our view of antiquity. After several years as a research assistant at the University of Cologne, I am now coordinating KIŠIB — the Digital Corpus of Ancient West Asian Seals and Sealings — at the Berlin-Brandenburg Academy of Sciences and Humanities.

My current work focuses on digital documentation, structured data, and semantic knowledge graphs, exploring how images, inscriptions, and objects can be connected across institutions and disciplines. I am particularly interested in how digital infrastructures can support both research and outreach, opening up new ways to engage with ancient material.

Beyond seals and databases, I enjoy teaching digital methods, writing about the intersections of archaeology and technology, and experimenting with archaeogaming and playful approaches to heritage. This site is where I share ideas, projects, and reflections on the digital future of the ancient past.


since 2025

Work Group Leader at the KIŠIB project
Berlin-Brandenburgische Akademie der Wissenschaften, Berlin, Germany

since 2025

Board Member of the VALUE Foundation
Leiden, The Netherlands

2023-2024

Research Associate at the DFG project Meet and Greet
Institute of Archaeology, University of Cologne, Germany

since 2023

Member of the Advisory Board
German Chapter of the CAA

since 2022

Co-coordinator of the project “Digitale Kompetenzen in der Archäologie” (DiKopA) of the Section Digital Literacy and Education
Objekte.Digitalität.Hochschulen, Germany

2022

Conferral of a Doctorate
Institute of Near Eastern Archaeology, Freie Universität Berlin, Germany. Topic (translated): „From Layard to Lara Croft. Eurocentric mindset in the visual media of West Asian Archaeology“. DOI: 10.17169/refubium-36558.

2020-2021

Research Associate at the DFG project GlAssur
German Archaeological Institute & Museum of Ancient Near East, Berlin, Germany

2017

Fellowship for Innovations in in digital university-level teaching
Ministry of Culture and Science of the German State of North Rhine-Westphalia. Project: Experience of the past with the help of Sensory Archaeology

2016-2023

Research Associate at the Department of Archaeoinformatics Institute of Archaeology, University of Cologne, Germany

2010-2011

Research Assistant at the Sohr Damb Project (Pakistan) and Herat Project (Afghanistan)
German Archaeological Institute, Berlin, Germany

2010

Degree: Magister Artium in the Archaeology of Westasia
Institute of Near Eastern Archaeology, Freie Universität Berlin, Germany. ? Thesis: „Strukturelle und funktionale Untersuchung mittanizeitlicher Palastarchitektur“

since 2008

Freelance work in several projects
Artefacts Berlin, Germany

2008-2010

Student Assistant at the Sohr Damb Project (Pakistan)
German Archaeological Institute, Berlin, Germany

2008-2010

Student Assistant
Excellence Cluster TOPOI, Freie Universität Berlin, Germany

2004-2009

Student Assistant at the Tall Fakheriyah Project (Syria)
Institute of Near Eastern Archaeology, Freie Universität Berlin, Germany

2002-2010

Studies of the Archaeology of Westasia, Assyriology and Prehistory
Institute of Near Eastern Archaeology, Freie Universität Berlin, Germany

2000-2002

Studies of Mechanical Engineering
Faculty of Mechanical Engineering and Transport Systems, Technische Universität Berlin, Germany

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Monographs
  • Hageneuer, S. 2022: Von Layard bis Lara Croft. Eurozentrische Denkweisen in den Bildmedien der Archäologie Westasiens. Dissertation, Freie Universität Berlin. Open Access! DOI: 10.17169/refubium-36558.
Edited volumes
  • Bolder-Boos, M./Hageneuer, S./Pantelidis, G. (Eds.) 2025: Digitale Methoden des Lernens und Lehrens in der Archäologie: Chancen und Herausforderungen. Heidelberg: Propylaeum. Open Access! DOI: 10.11588/propylaeum.1572.
  • Hageneuer, S. (Ed.) 2020: Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), Ubiquity: London. Open Access! DOI: 10.5334/bch.
  • Buccellati, F./Hageneuer, S./van der Heyden, S./Levenson, F. (Eds.) 2019: Size matters – Understanding Monumentality across Ancient Civilizations, Transcript: Bielefeld. Open Access! DOI: 10.14361/9783839445389.
Articles
  • Hageneuer, S. 2025: Archaeogaming – Was die Archäologie von Videospielen lernt und warum die Archäologie etwas über Videospiele lehren sollte, in: Bolder-Boos, M./Hageneuer, S./Pantelidis, G. (Eds.), Digitale Methoden des Lernens und Lehrens in der Archäologie: Chancen und Herausforderungen. Heidelberg: Propylaeum, 65-80. Open Access! DOI: 10.11588/propylaeum.1572.c23241.
  • Bolder-Boos, M./Hageneuer, S./Pantelidis, G. 2025: Einleitung, in: Bolder-Boos, M./Hageneuer, S./Pantelidis, G. (Eds.), Digitale Methoden des Lernens und Lehrens in der Archäologie: Chancen und Herausforderungen. Heidelberg: Propylaeum, 1-4. Open Access! DOI: 10.11588/propylaeum.1572.c23236.
  • Schmidt, S.C./Hageneuer, S. 2025: Digital and Computational Archaeology in Germany, in: it – Information Technology. Open Access! DOI: 10.1515/itit-2024-0091.
  • Sichert, B. et al. 2024: Marktplätze – ein ethnoarchäologisches Projekt im Atlasgebirge (Marokko), in SLSA (Ed.), SLSA Jahresberich 2023, Zürich, 121-139.
  • Richter, J. et al. 2024: A Possible Depiction of a Woolly Rhino from the Late Magdalenian Hunting Camp of Bad Kösen-Lengefeld in Central Germany, in: Journal of Paleolithic Archaeology 7, 24. Open Access! DOI: 10.1007/s41982-024-00188-w.
  • Hageneuer, S. 2024: Indiana Jones in videogames – A history of depicting archaeology as colonial practice, in: Richardson, L./Reinhard, A./Smith, N. (Eds.), The Routledge Handbook of Archaeology and the Media in the 21st century, Routledge: London, 162-175. DOI: 10.4324/9781003216155-12.
  • X-Mem Project Team 2023: Virtual Reality in Historical Culture beyond the ‘Time Machine’. A Manifesto, in: Public History Weekly. DeGruyter. Open Access! DOI: 10.1515/phw-2023-22067.
  • Hageneuer, S. 2023: What is a Digital Archaeologist?, in: Editorial Collective (Eds.), “What does this have to do with Archaeology?” Essays on the Occasion of the 65th Birthday of Reinhard Bernbeck, Sidestone: Leiden, 77-82. Open Access! DOI: 10.59641/c2g2395e.
  • di Maida, G./Hageneuer, S. 2022: The DISAPALE project: a new digital repository of lithic and bone artefacts, in: Lithic Technology. DOI: 10.1080/01977261.2022.2048511.
  • Hageneuer, S. 2021: Archaeogaming: How Heaven’s Vault changes the “game”, in: Abar et al. (Eds.), Pearls, Politics and Pistachios. Essays in Anthropology and Memories on the Occasion of Susan Pollock’s 65th Birthday, Berlin, 631-642. Open Access! DOI: 10.11588/propylaeum.837.c10771.
  • Deschler-Erb, E/Geiermann, S./Hageneuer, S./Wilk, D.C. 2021: Das Römergrab Weiden auf dem Weg in die virtuelle Welt, in: KUBA 9/10, 203-210. DOI: 10.5281/zenodo.7236327
  • Hageneuer, S. 2021: Digitale Lehre in der Archäoinformatik, in: KUBA 9/10, 177-187. DOI: 10.5281/zenodo.7164277
  • Hageneuer, S. 2020: The Challenges of Archaeological Reconstruction: Back Then, Now and Tomorrow, in: Hageneuer, S. (Ed.), Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), Ubiquity: London, 101-112. Open Access! DOI: 10.5334/bch.h.
  • Hageneuer, S./Schmidt, S. 2020: Introduction, in: Hageneuer, S. (Ed.), Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), Ubiquity: London, 1-10. Open Access! DOI: 10.5334/bch.a.
  • Bator, S./van Ess, M./Hageneuer, S. 2019: The Visualization of Uruk’s Architecture, in: Crüsemann, N. et al. (Eds.), Uruk – First City of the Ancient World (Exhibition Catalogue), Getty Publications: Los Angeles, 345-351.
  • Hageneuer, S. 2019: »Without Drawing the Study of Antiquities is Lame!« – Architektur-Rekonstruktion als wissenschaftliches Tool?, in: P. Kuroczyński/M. Pfarr-Harfst/S. Münster (Eds.), Der Modelle Tugend 2.0 – Digitale 3D-Rekonstruktion als virtueller Raum der architekturhistorischen Forschung, Heidelberg: arthistoricum.net, 203-212. Open Access! DOI: 10.11588/arthistoricum.515.c7453.
  • Hageneuer, S./Schmidt, S. 2019: Monumentality by numbers, in: F. Buccellati/S.Hageneuer/S. van der Heyden/F. Levenson (Eds.), Size matters – Understanding Monumentality across Ancient Civilizations, Transcript: Bielefeld, 292-308. Open Access! DOI: 10.14361/9783839445389.
  • Hageneuer, S. 2019: “Uruk. Megacity vor 5000 Jahren”, in: ANTIKE WELT Jubiläumsheft “Auferstehung der Antike. Archäologische Stätten digital rekonstruiert”, Wissenschaftliche Buchgesellschaft: Darmstadt, 10-11.
  • Franzmeier, H./Hageneuer, S. 2019: “Pi-Ramesse. Die ägyptische Hauptstadt des späten Neuen Reiches”, in: ANTIKE WELT Jubiläumsheft “Auferstehung der Antike. Archäologische Stätten digital rekonstruiert”, Wissenschaftliche Buchgesellschaft: Darmstadt, 30-31.
  • Hageneuer, S./van der Heyden, S. 2019: “Perceiving monumentality”, in: F. Buccellati/S.Hageneuer/S. van der Heyden/F. Levenson (Eds.), Size matters – Understanding Monumentality across Ancient Civilizations, Transcript: Bielefeld, 65-89.
  • Hulek, F./Hageneuer, S. 2019: Auf den Spuren etruskischer Mythen: Eine Amphora im Archäologischen Institut, in: Marx, P.W./Neuhausen, H. (Eds.), Schätze der Universität zu Köln, Greven: Köln, 114-117. Open Access! DOI: 10.5281/zenodo.7134602.
  • Hageneuer, S./Levenson, F. 2018: Das Steinstiftgebäude in Uruk – ein gescheitertes Experiment?, in: Rheidt, K./Lorenz, W. (Eds.), Groß Bauen – Großbaustellen als kulturgeschichtliches Phänomen, Kulturelle und technische Werte historischer Bauten 1, Basel, 109-121. Open Access! DOI: 10.1515/9783035609752-010.
  • Franzmeier, H./Hageneuer, S. 2017: From the Nile Delta to Karlsruhe: or how to present mud bricks in an exhibition, in: CIPEG Journal 1, 15-26. Open Access! DOI: 10.11588/cipeg.2017.1.40326.
  • Brunke, H. et al. 2016: Thinking big. Research in Monumental Constructions in Antiquity, in: G. Graßhoff, M. Meyer (Eds.): Space and Knowledge. Topoi Research Group Articles. Berlin: Excellence Cluster Topoi (eTopoi. Journal for Ancient Studies, Special Volume 6), 2016, 250-305. Open Access! DOI: 10.17169/FUDOCS_document_000000025992.
  • Hageneuer, S. 2016: Die virtuelle Rekonstruktion von Pi-Ramesse, in: Badisches Landesmuseum Karlsruhe (Ed.), Ausstellungskatalog “Ramses – Göttlicher Herrscher am Nil”, 268-272.
  • Hageneuer, S. 2016: The influence of early architectural reconstruction drawings in Near Eastern Archaeology, in: Proceedings of the 9th International Congress on the Archaeology of the Ancient Near East (ICAANE), Wiesbaden, 359-370. Open Access! DOI: 10.5281/zenodo.7133065.
  • Hageneuer, S. 2016: Le Temple blanc d’Uruk sur sa haute terrasse, in: Quenet, P. (Ed.), Ana ziqquratim. Sur la piste de Babel (Ausstellungskatalog), Strasbourg, 112-113. Open Access! DOI: 10.5281/zenodo.7133063.
  • — 2015: Bilder vergangener Kulturen – Architektur-Rekonstruktionen in der Vorderasiatischen Archäologie des 19. und 20. Jahrhunderts, Alter Orient Aktuell 13/2015, 4-9. Open Access! DOI: 10.5281/zenodo.7133052.
  • Hageneuer, S. 2014: The visualisation of Uruk – First impressions of the first metropolis in the world, in: Börner, W./Uhrlitz, S. (Eds.), Proceedings of the 18th Conference on Cultural Heritage and New Technologies, Wien. Open Access! DOI: 10.5281/zenodo.7130169.
  • Bator, S./van Ess, M./Hageneuer, S. 2013: Visualisierung der Architektur von Uruk, in: Crüsemann, N. et al. (Eds.), Uruk – 5000 Jahre Megacity (Ausstellungskatalog), Petersberg, 365-371. Download: DOI: 10.5281/zenodo.7104940.
  • Hageneuer, S. 2012: Königliche Gärten als konstitutive Elemente altorientalischer Städte, in: Rödel-Braune, C./Waschke, C. (Eds.), Orte des Geschehens. Interaktionsräume als konstitutive Elemente der antiken Stadt. Geschichte 110, Lit: Berlin, 155-172. Download: DOI: 10.5281/zenodo.7102187.
  • Hageneuer, S. 2008: Art. ‘Nusku’, in: J. Eggler/C. Uehlinger (Eds.), Iconography of Deities and Demons in the biblical world (IDD), Zürich. Pre-print: https://doi.org/10.5281/zenodo.7103713.
Recommendations/Reviews
  • Hageneuer, S. 2024: A framework for the analysis of populist nationalist rhetorics in historical games. Peer Community in Archaeology, 100408. Open Access! DOI: 10.24072/pci.archaeo.100408.
  • Hageneuer, S. 2023: A valuable contribution to automated analysis of palaeolithic artefacts. Peer Community in Archaeology, 100413. Open Access! DOI: 10.24072/pci.archaeo.100413.
  • Hageneuer, S. 2023: Learning with Archaeogaming? A study based on student feedback. Peer Community in Archaeology, 100391. Open Access! DOI: 10.24072/pci.archaeo.100391.
  • Hageneuer, S. 2023: A comparative teaching and learning tool for 3D data: Dynamic Collections. Peer Community in Archaeology, 100401. Open Acceess! DOI: 10.24072/pci.archaeo.100401.
  • Hageneuer, S. 2023: Gamification of an archaeological park: The Living Hill Project as work-in-progress. Peer Community in Archaeology, 100399. Open Access! DOI: 10.24072/pci.archaeo.100399.
  • Hageneuer, S. 2023: AR and VR Gamification as a proof-of-concept. Peer Community in Archaeology, 100337. Open Access! DOI: 10.24072/pci.archaeo.100337.
In Preparation/Print
  • Hageneuer, S. 2024: Visuelle Rekonstruktion antiker Architektur, in: Hoffmann, E./Klamm, S. (Eds.), Archäologie und Rekonstruktion, Transformationen der Antike, Vol. 55.
  • Hageneuer, S.: Reconstructing ancient West Asia. Appropriation, Politics and early Reconstruction Drawings, in: Knott, E./Tchaplyghine, A. (Eds.), Monumentality in Space and Thought: Case Studies from Ancient Iraq and Iran, ISAW Papers, probably 2025.
  • Grabowski, S./Hageneuer, S.: The Reconstruction of the Eninnu in Girsu, chapter in a volume.
  • Kinzel, M./Barański, M.Z./Hageneuer, S.: Visualization of Construction. Chapter in BYZAS 29.
  • Abar, A./Hageneuer, S./Morstadt, B./Politopoulos, A. 2024: West Asia in the Center. Proceedings of a workshop held at the ICAANE 2023 in Copenhagen on the 23rd of May 2023.
  • Sichert, B. et al.: Material traces of marketplaces and how to read them – Ethnoarchaeological data from a rural weekly market (souk) in the High Atlas Mountains (Morocco), in: Ethnoarchaeology.
  • Hageneuer, S.: Archaeogaming. Teaching about Archaeology by creating video games, Journal of Ancient Civilizations, probably 2025.
Hand drawn reconstruction of Ashur from northeast. View of the towering Ashur temple
History of architectural reconstruction

Since its beginnings, archaeological publications used reconstruction drawings to convey the authors interpretation of the excavated past. If you take a closer look, you can see that they convey a lot more than is visible at first sight. But why is that so? In my research, that is also my PhD, I analyse reconstruction drawings, the people involved in creating them as well as their reception until today. This field opens up a wide range of interesting questions to answer, beginning from how a reconstruction is created to the influence of these drawings to modern-day 3D visualisations as well as international architecture.

3D documentation of material culture

Archaeological documentation has come a long way since its beginnings and during my time as a student, I was in the middle of traditional pen & paper documentation and the first attempts in three-dimensional data acquisition. Today, the latter is used more and more and beside the well-known laserscan, there are a lot more methods of documenting finds or whole excavations in 3D. As a teacher, I present the newest technologies to my students and keep up-to-date on the latest developments. The future will see a lot more 3D documentation in Archaeology and the technologies we already use will get better and new ones will come into light.

Shows a 3D reconstructed antique vase
Screenshot of the game Heaven's Vault (inkle studios)
Archaeogaming

This relatively new term combines the world of Archaeology and the world of Gaming into one. What falls under the term of Archaeogaming is manifold. For some it is using archaeological methods within videogames or physically researching videogames and their history. For some it means researching human interaction in these games. For me, Archaeogaming is the research of the presentation of history, archaeology and archaeologists within videogames. These games have a huge influence to a younger generation and often use colonial tropes or non-gender-equal imagery. Some games are bad, but others are very good in showing what we actually do.

Digital Teaching and Learning

While concepts of Blended Learning or Flipped Classrooms are around for a while, new approaches for a non-linear asynchronous teaching and learning are needed in our day and age. This holds true especially for classes that teach practical applications in Archaeology. I therefore was chosen to become a Fellow of Innovations in Digital Teaching at the University, to conduct research on new ways and technologies that improve teaching. In a two-day symposium, financed by the Fellowship, international scholars presented new approaches to digital teaching and learning. The outcome was published in an open-access volume at Ubiquity Press.

A room full of students listening to a teacher
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30 Oct 2025

Archäoinformatik an deutschen Universitäten
with Sophie C. Schmidt at the workshop “Neue Wege alter Fächer: Lehre gestalten in den Altertumswissenschaften”, online.

15 Oct 2025

KIŠIB — Digital Corpus of Ancient West Asian Seals and Sealings
at the DiHMa.Lab Workshop in the Villa Engler, Berlin, Germany

18 Sep 2025

KIŠIB — Digital Corpus of Ancient West Asian Seals and Sealings
with Elisa Roßberger and Albert Dietz at the 3rd Glyptic Day in the Louvre Paris, France

17 Sep 2025

KIŠIB — Digital Corpus of Ancient West Asian Seals and Sealings
with Elisa Roßberger at the Bytes & Bygones conference in Ghent, Belgium

05 Jun 2025

A (digital) queen’s garden
at the 14th International Conference on the Archaeology of the Ancient Near East (ICAANE) in Lyon, France

20 May 2025

Games, Grabungen, Gruppenarbeit: Erfahrungsberichte aus den DiKopA Archaeogaming-Hackathons
at the workshop “Digitale Kompetenzen in den archäologischen Disziplinen” of the DiKopA network at the Technical University of Darmstadt, Germany

08 Feb 2025

Archäologishe Rekonstruktionen – Wie sah das damals aus?
Public presentation as part of a children’s university (ages 8-13) at the Hochschule Magdeburg-Stendal, Germany

07 Nov 2024

Von Archaeogaming bis Virtual Reality. Neue Perspektiven in der Digitalen Archäologie
Public presentation as part of a lecture series accompanying the exhibition “Ramses und das Gold der Pharaonen” at the Odysseum in Cologne, Germany

24 Sep 2024

Archaeogaming. Teaching Archaeology by creating video games
at the workshop “Future Developments of Digital Humanities and Didactics in Global Ancien Studies” at the Northeast Normal University, Changchun, China

04 Jun 2024

WikiDocs
as a four minute pitch at the workshop “Digitale Methoden des Lehrens und Lernens in der Archäologie” of the DiKopA network at the Technical University of Darmstadt, Germany

03 Jun 2024

Was die Archäologie von Videospielen lernt und warum die Archäologie etwas über Videospiele lehren sollte
at the workshop “Digitale Methoden des Lehrens und Lernens in der Archäologie” of the DiKopA network at the Technical University of Darmstadt, Germany

08 May 2024

Reflectance Transformation Imaging
for the AG3D, a university network focussed on 3d documentation, Germany

16 Apr 2024

Die Gartenszene des Assurbanipal. Digitale Dokumentation und Komposition
at the Institutsforum of the Archaeological Colloquium at the University of Cologne, Germany

23 Jan 2024

Von Layard bis Lara Croft. Warum ArchäologInnen an Videospielen interessiert sind.
in context of an event series connected to the exhibition “Mythos Archäologie” at the Johannes Gutenberg University Mainz, Germany

22 Nov 2023

Archaeogaming und Lehre. Ein interdisziplinärer Kurs zwischen Digitaler Archäologie und Digital Humanities
at the Round Table “Digital Storytelling II” at the Freie Universität Berlin, Germany
Slides: 10.5281/zenodo.10198335

16 Nov 2023

Reflectance Transformation Imaging
at the “Integrative Prähistorische und Naturwissenschaftliche Archäologie” (IPNA) at the University of Basel, Switzerland

14 Sep 2023

The Queen’s Garden. Ein interaktives Präsentationstool zur Darstellung unterschiedlicher digitaler Forschungsdaten
at the Chapter Meeting of the German CAA held at the Julius-Maximilians-Universität Würzburg, Germany

30 May 2023

Assurbanipals Gartenszene digital together with Prof. Dr. Dominik Bonatz at the research colloquium of the Institute of Assyriology of the Freie Universität Berlin, Germany

23 May 2023

Playing Archaeology, Playing Colonialism speaker and organiser at the Workshop “West Asia in the Centre” at the 13th International Conference on the Archaeology of the Ancient Near East (ICAANE) in Copenhagen, Denmark

06 Apr 2023

Digital Humanities, Digital Archaeology speaker at a Round Table at the Computer Application & Quantitative Methods in Archaeology (CAA) in Amsterdam, The Netherlands

05 Apr 2023

Creating Archaeogames – Experiences and results of a joint course in digital archaeology and digital humanities together with Valentina Hiseni at the Computer Application & Quantitative Methods in Archaeology (CAA) in Amsterdam, The Netherlands

04 Apr 2023

Re-visualising Glazed Bricks of Ashur: From a puzzle to a 3D model together with Anja Fügert at the Computer Application & Quantitative Methods in Archaeology (CAA) in Amsterdam, The Netherlands

29 Oct 2022

The Role of VR in Archaeology at the Workshop “Beyond the Time Machine” organised by the University of Regensburg, held in Weiden, Germany
Slides: 10.5281/zenodo.7264920

24 Nov 2021

The Kölner Dome: Building and development of a DIY RTI dome at the Colloquium in Digital Cultural Heritage at the University of Cologne, Germany

06 Nov 2021

Archäoinformatik. Schwerpunkte und Fallbeispiele at the IFaTa (Internationale Fachschaftentagung) of the DASV e.V. (Dachverbandes Archäologischer Studierendenvertretungen)

03 May 2021

Reconstructing ancient Westasia – Appropriation, politics and early reconstruction drawings
at the virtual workshop “Reconstructing the Past: Conversations on the Interpretation of Ancient Western Asian Spaces and Structures” hosted at the University of Pennsylvania, U.S.A.

06 Apr 2021

Digitally (Re)Born: The 3D model of the White Temple in Uruk and the principles of virtual reconstructions at the virtual conference “12th International Congress on the Archaeology of the Ancient Near East (ICAANE)” hosted at the University of Bologna, Italy

17 Jun 2020

3D modelling and VR for archaeologists. Experience in the use of new technologies in university teaching at the virtual conference “Teaching Classics in the Digital Age” hosted at the Christian-Albrechts-Universität zu Kiel, Germany

19 Dec 2019

Pi-Ramesse. Von der Ausgrabung zur virtuellen Rekonstruktion
together with Henning Franzmeier at the lecture series “Alte Welt Neu Formatiert” at the Freie Universität Berlin, Germany

28 Nov 2019

Archäoinformatik – Schwerpunkte und Fallbeispiele at the Insitute of Assyriology and Archaeolgy, University of Münster, Germany

22 Nov 2019

Fellowship für Innovationen in der Digitalen Hochschullehre. Ein Erfahrungsbericht during the “Werkstattgespräche” at the Insitute of Archaeolgy, University of Cologne, Germany

26 May 2018

The burial chamber of Köln-Weiden together with Eckhard Deschler-Erb at the 19th International Congress of Classical Archaeology in Cologne and Bonn, Germany

21 Mar 2018

Architectural energetics with help of virtual Reconstruction at the Computer Application & Quantitative Methods in Archaeology (CAA) in Tübingen, Germany

24 Jan 2018

Pi-Ramesse digital – Visualisierung alter und moderner Forschungen invited by the Uschebti Society at the University of Cologne, Germany

10 Oct 2017

How can we measure monumentality? at the TOPOI workshop “Size matters” at the Freie Universität Berlin, Germany

21 May 2017

Pi-Ramesse: Von der Ausgrabung zur virtuellen Rekonstruktion together with Henning Franzmeier during the International Museum Day at the Badisches Landesmuseum Karlsruhe, Germany

19 Oct 2016

Virtuelle Rekonstruktionen. Digitale Architektur-Modelle in der Archäologie at the Colloquium in Digital Cultural Heritage at the University of Cologne, Germany

29 Jun 2016

Uruk-Visualisierungsprojekt at the TOPOI workshop “Rekonstruktion II – Darstellung von Nichtwissen” at the Freie Universität Berlin, Germany

29 Apr 2016

“Without Drawing the Study of Antiquities is Lame!” – Architectural Reconstructions as a scientific tool? at the 10th International Conference on the Archaeology of the Ancient Near East (ICAANE) at the University of Vienna, Austria

30 Oct 2015

Das Steinstiftgebäude – ein gescheitertes Experiment? together with Felix Levenson workshop “Groß Bauen. Großbaustellen von der Antike bis zur Gegenwart” at the Dieselkraftwerk in Cottbus, Germany

10 May 2015

Digitale Archäologie – Visualisierung und Präsentation wissenschaftlicher Theorien und Ergebnisse at Archaeoworks 3 in the Senatssaal of the Humboldt- Universität zu Berlin, Germany

11 Dec 2014

(Re-)Konstruktion antiker Architektur. Didaktische Animation als Medium der Wissensvermittlung at the workshop “Rekonstruktion und Archäologie” at the Brugsch-Pascha-Saal of the Archäologisches Zentrum der Staatlichen Museen zu Berlin, Germany

20 Oct 2014

The Reconstruction of Uruk: Theory, Method and the example of the White Temple at the Salle des conférences, MISHA, University of Strasbourg, France

12 Jun 2014

The influence of early archaeological reconstructions to Near Eastern Archaeology at the 9th International Congress on the Archaeology of the Ancient Near East (ICAANE) at the University of Basel, Switzerland

25 Apr 2014

Einkaufszettel Monumentalbau – Relative Quantifizierung von Baumaterialien anhand der Rekonstruktionen von Uruk at the TOPOI workshop “Organisation großer Bauvorhaben in altorientalischen Gesellschaften” at the Freie Universität Berlin, Germany

13 Nov 2013

The visualisation of Uruk – First impressions of the first metropolis in the world at the conference “Cultural Heritage and New Technologies 18” at the cityhall in Vienna, Austria

11 Jul 2013

Monumentalarchitektur des 4. und 3. Jahrtausends v. Chr. von Uruk together with Ricardo Eichmann at Gobelin-Saal, Bode-Museum, Berlin, Germany

26 Feb 2009

Königliche Gärten als konstitutives Element altorientalischer Residenzstädte at the Zentrum für Altertumswissenschaften, University of Heidelberg, Germany

Regular classes

3D Modelling and Reconstruction in Archaeology (University of Cologne) Regular course 2017-2024, every second semester In this course I teach the application of 3D software to give the students all the tools necessary for creating own reconstructions. The second half of the semester is therefore for a self-organised teamwork reconstruction project of their own choosing. If all goes well, we’ll enter the students reconstructions with VR technology to evaluate the results of the semester.

3D recording and documentation of material culture (University of Cologne) Regular course 2016-2024, every second semester In this seminar I teach the theory and usage of different 3D documentation techiques like Structure from Motion, Reflectance Transformation Imaging, 3D Laserscanning, Remote Sensing Techniques and 3D Printing. The students can learn the practical application of the technologies during the course as well as the theoretical implications of digital documentation.

“That belongs in a museum!” – Creating Archaeogames from idea to release (University of Cologne) Regular course 2022-2024, every second semester This course is a collaboration between students of Digital Humanities and Archaeology as well as Digital and Computational Archaeology in order to form teams that develop, produce and release an Archaeogame within a semester. It is up to the group to decide in which way they want to debate the problematic depiction of archaeology within video games and how to produce a playable game that problematizes counterfactual history, ethics in archaeology and/or other concepts within these subjects.

Kernkompetenzen Archäoinformatik II (University of Cologne) Regular course 2016-2023, every second semester In this shared course I teach the first half of the semester students the application of AutoCAD software to enable them to digitize excavation plans and section in a professional way. Beyond that, we also take a first look at 3D applications of AutoCAD software for quick construction and visualisation.

Individual classes

ArchaeoTrail. Eine archäologische Tour durch das römische Köln (University of Cologne) Summer semester 2023 In this course I collaborated with the chair of the Archaeology of the Roman Provinces to create an interactive tour through Roman Cologne. For this we used the app ArchaeoTrail. Students created different tours through Cologne, researched texts and produced photos. During the semester, the course created three trails: professional, intermediate and kids.

Colloquium in Digital Cultural Heritage (University of Cologne) Winter semester 2020/21 The colloquium is a joint class with the Digital Humanities of the University of Cologne. During the semester we listened to invited talks about Archaeoinformatics, Digital Humanities and corresponding fields. I organised one half of the invited lecturers and the supervision of the students of Archaeoinformatics.

Modellierung von virtuellen Rekonstruktionen in der Archäologie (University of Münster) Winter semester 2020/21 In this course I taught students the application of 3D software to create own reconstructions as well as methodological tools to evaluate them in Virtual Reality. The course also dove into theoretical and ethical aspects of digital reconstruction in Archaeology. As this course was held as a block seminar, students had to self-organise their reconstruction project.

Die Grabkammer in Weiden. Von der Erfassung / Erforschung bis zum virtuellen Modell (University of Cologne) Summer semester 2018 This joint course gave students the opportunity to experience the creation of a virtual model of Cultural Heritage from the archaeological recognition to creating detailed laserscans, transferring the data to create a virtual model until the presentation in Virtual Reality for a wider audience.

Classes as a guest lecturer

3D in der Archäologie (University of Cologne) every semester since 2018 As part of the “IT Certificate” at the University of Cologne, organised by the Institute of Digital Humanities, I am invited as a guest lecturer to give a class on the utilisation of 3D data in Archaeology. In this class, I’ll teach mostly DH students about the methodologies in Archaeology and how they have changed over time until now. I’ll introduce them to various methods like Structure-from-Motion or Reflectance Transformation Imaging.

Visualisierungen aus der Archäologie Westasiens (Johannes Gutenberg Universität Mainz) Summer School 2022 The Summer School “Archäologische Visualisierung und Rekonstruktion im digitalen Zeitalter” of the Johannes Gutenberg Universität Mainz asked me to give a class on reconstructions of West Asia. I talked about what reconstructions are and what we need to be aware of. I also compared reconstructions made in the past with reconstructions made today.

3D Modelling of archaeological Reconstructions (HTW Dresden) Summer School 2021 The Summer School “Computer- and Geosciences in Archaeology” of the HTW Dresden invited me to teach the class for a week in 3D modelling and reconstruction. The teaching was remote and utilized the flipped classroom method. The participants were from all around the world.

Rekonstruktionen in der Archäologie. Geschichte, Methoden, Beispiele und Entwicklungen (Freie Universität Berlin) Winter semester 2019/20 I was invited to lecture one session of the seminar „Wissenschaftskommunikation“ at the Freie Universität Berlin, Germany. In this course the communication through images were of importance and the participants were interested in learning how to communicate knowledge with virtual reconstructions.

Rekonstruktionen in der Archäologie. Geschichte, Methoden, Beispiele und Entwicklungen (Humboldt-Universität Berlin) Winter semester 2019/20 For a seminar about Virtual and Augmented Reality, I was invited to talk about reconstructions in Archaeolgy at the Humboldt-Universität Berlin, Germany. Here, I presented several projects I made as well as the theoretical background to Virtual Reconstructions.

Archaeoinformatics. Definition and Application (University of Cologne) Summer School 2018 I was invited as a guest lecturer to present the field of Archaeoinformatics to the participants of a summer school in Cologne, Germany. I presented the field of Archaeoinformatics and as most of the students were Egyptian, also presented a reconstruction project based in Ancient Egypt.