About me
Hi! I’m Sebastian — an archaeologist working at the crossroads of Digital Archaeology, data infrastructures, and West Asian seals.
I studied the Archaeology of West Asia at Freie Universität Berlin, where I also completed my PhD on historical reconstructions and their role in shaping our view of antiquity. After several years as a research assistant at the University of Cologne, I am now coordinating KIŠIB — the Digital Corpus of Ancient West Asian Seals and Sealings — at the Berlin-Brandenburg Academy of Sciences and Humanities.
My current work focuses on digital documentation, structured data, and semantic knowledge graphs, exploring how images, inscriptions, and objects can be connected across institutions and disciplines. I am particularly interested in how digital infrastructures can support both research and outreach, opening up new ways to engage with ancient material.
Beyond seals and databases, I enjoy teaching digital methods, writing about the intersections of archaeology and technology, and experimenting with archaeogaming and playful approaches to heritage. This site is where I share ideas, projects, and reflections on the digital future of the ancient past.
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since 2025 173_0ab5a6-a0> |
Work Group Leader at the KIŠIB project |
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since 2025 173_2c615e-b2> |
Board Member of the VALUE Foundation |
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2023-2024 173_333c8f-79> |
Research Associate at the DFG project Meet and Greet |
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since 2023 173_e63afc-fb> |
Member of the Advisory Board |
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since 2022 173_792f7e-da> |
Co-coordinator of the project “Digitale Kompetenzen in der Archäologie” (DiKopA) of the Section Digital Literacy and Education |
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2022 173_019655-74> |
Conferral of a Doctorate |
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2020-2021 173_c0f89b-6e> |
Research Associate at the DFG project GlAssur |
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2017 173_766ea0-6e> |
Fellowship for Innovations in in digital university-level teaching |
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2016-2023 173_9a8d51-db> |
Research Associate at the Department of Archaeoinformatics Institute of Archaeology, University of Cologne, Germany 173_24cfb9-bf> |
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2010-2011 173_acf980-fb> |
Research Assistant at the Sohr Damb Project (Pakistan) and Herat Project (Afghanistan) |
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2010 173_681e47-e5> |
Degree: Magister Artium in the Archaeology of Westasia |
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since 2008 173_cef398-80> |
Freelance work in several projects |
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2008-2010 173_3a7e0f-21> |
Student Assistant at the Sohr Damb Project (Pakistan) |
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2008-2010 173_341f0b-30> |
Student Assistant |
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2004-2009 173_36e981-bf> |
Student Assistant at the Tall Fakheriyah Project (Syria) |
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2002-2010 173_6e12c5-78> |
Studies of the Archaeology of Westasia, Assyriology and Prehistory |
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2000-2002 173_54657a-c9> |
Studies of Mechanical Engineering |
Monographs
- Hageneuer, S. 2022: Von Layard bis Lara Croft. Eurozentrische Denkweisen in den Bildmedien der Archäologie Westasiens. Dissertation, Freie Universität Berlin. Open Access! DOI: 10.17169/refubium-36558.
Edited volumes
- Bolder-Boos, M./Hageneuer, S./Pantelidis, G. (Eds.) 2025: Digitale Methoden des Lernens und Lehrens in der Archäologie: Chancen und Herausforderungen. Heidelberg: Propylaeum. Open Access! DOI: 10.11588/propylaeum.1572.
- Hageneuer, S. (Ed.) 2020: Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), Ubiquity: London. Open Access! DOI: 10.5334/bch.
- Buccellati, F./Hageneuer, S./van der Heyden, S./Levenson, F. (Eds.) 2019: Size matters – Understanding Monumentality across Ancient Civilizations, Transcript: Bielefeld. Open Access! DOI: 10.14361/9783839445389.
Articles
- Hageneuer, S. 2025: Archaeogaming – Was die Archäologie von Videospielen lernt und warum die Archäologie etwas über Videospiele lehren sollte, in: Bolder-Boos, M./Hageneuer, S./Pantelidis, G. (Eds.), Digitale Methoden des Lernens und Lehrens in der Archäologie: Chancen und Herausforderungen. Heidelberg: Propylaeum, 65-80. Open Access! DOI: 10.11588/propylaeum.1572.c23241.
- Bolder-Boos, M./Hageneuer, S./Pantelidis, G. 2025: Einleitung, in: Bolder-Boos, M./Hageneuer, S./Pantelidis, G. (Eds.), Digitale Methoden des Lernens und Lehrens in der Archäologie: Chancen und Herausforderungen. Heidelberg: Propylaeum, 1-4. Open Access! DOI: 10.11588/propylaeum.1572.c23236.
- Schmidt, S.C./Hageneuer, S. 2025: Digital and Computational Archaeology in Germany, in: it – Information Technology. Open Access! DOI: 10.1515/itit-2024-0091.
- Sichert, B. et al. 2024: Marktplätze – ein ethnoarchäologisches Projekt im Atlasgebirge (Marokko), in SLSA (Ed.), SLSA Jahresberich 2023, Zürich, 121-139.
- Richter, J. et al. 2024: A Possible Depiction of a Woolly Rhino from the Late Magdalenian Hunting Camp of Bad Kösen-Lengefeld in Central Germany, in: Journal of Paleolithic Archaeology 7, 24. Open Access! DOI: 10.1007/s41982-024-00188-w.
- Hageneuer, S. 2024: Indiana Jones in videogames – A history of depicting archaeology as colonial practice, in: Richardson, L./Reinhard, A./Smith, N. (Eds.), The Routledge Handbook of Archaeology and the Media in the 21st century, Routledge: London, 162-175. DOI: 10.4324/9781003216155-12.
- X-Mem Project Team 2023: Virtual Reality in Historical Culture beyond the ‘Time Machine’. A Manifesto, in: Public History Weekly. DeGruyter. Open Access! DOI: 10.1515/phw-2023-22067.
- Hageneuer, S. 2023: What is a Digital Archaeologist?, in: Editorial Collective (Eds.), “What does this have to do with Archaeology?” Essays on the Occasion of the 65th Birthday of Reinhard Bernbeck, Sidestone: Leiden, 77-82. Open Access! DOI: 10.59641/c2g2395e.
- di Maida, G./Hageneuer, S. 2022: The DISAPALE project: a new digital repository of lithic and bone artefacts, in: Lithic Technology. DOI: 10.1080/01977261.2022.2048511.
- Hageneuer, S. 2021: Archaeogaming: How Heaven’s Vault changes the “game”, in: Abar et al. (Eds.), Pearls, Politics and Pistachios. Essays in Anthropology and Memories on the Occasion of Susan Pollock’s 65th Birthday, Berlin, 631-642. Open Access! DOI: 10.11588/propylaeum.837.c10771.
- Deschler-Erb, E/Geiermann, S./Hageneuer, S./Wilk, D.C. 2021: Das Römergrab Weiden auf dem Weg in die virtuelle Welt, in: KUBA 9/10, 203-210. DOI: 10.5281/zenodo.7236327
- Hageneuer, S. 2021: Digitale Lehre in der Archäoinformatik, in: KUBA 9/10, 177-187. DOI: 10.5281/zenodo.7164277
- Hageneuer, S. 2020: The Challenges of Archaeological Reconstruction: Back Then, Now and Tomorrow, in: Hageneuer, S. (Ed.), Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), Ubiquity: London, 101-112. Open Access! DOI: 10.5334/bch.h.
- Hageneuer, S./Schmidt, S. 2020: Introduction, in: Hageneuer, S. (Ed.), Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), Ubiquity: London, 1-10. Open Access! DOI: 10.5334/bch.a.
- Bator, S./van Ess, M./Hageneuer, S. 2019: The Visualization of Uruk’s Architecture, in: Crüsemann, N. et al. (Eds.), Uruk – First City of the Ancient World (Exhibition Catalogue), Getty Publications: Los Angeles, 345-351.
- Hageneuer, S. 2019: »Without Drawing the Study of Antiquities is Lame!« – Architektur-Rekonstruktion als wissenschaftliches Tool?, in: P. Kuroczyński/M. Pfarr-Harfst/S. Münster (Eds.), Der Modelle Tugend 2.0 – Digitale 3D-Rekonstruktion als virtueller Raum der architekturhistorischen Forschung, Heidelberg: arthistoricum.net, 203-212. Open Access! DOI: 10.11588/arthistoricum.515.c7453.
- Hageneuer, S./Schmidt, S. 2019: Monumentality by numbers, in: F. Buccellati/S.Hageneuer/S. van der Heyden/F. Levenson (Eds.), Size matters – Understanding Monumentality across Ancient Civilizations, Transcript: Bielefeld, 292-308. Open Access! DOI: 10.14361/9783839445389.
- Hageneuer, S. 2019: “Uruk. Megacity vor 5000 Jahren”, in: ANTIKE WELT Jubiläumsheft “Auferstehung der Antike. Archäologische Stätten digital rekonstruiert”, Wissenschaftliche Buchgesellschaft: Darmstadt, 10-11.
- Franzmeier, H./Hageneuer, S. 2019: “Pi-Ramesse. Die ägyptische Hauptstadt des späten Neuen Reiches”, in: ANTIKE WELT Jubiläumsheft “Auferstehung der Antike. Archäologische Stätten digital rekonstruiert”, Wissenschaftliche Buchgesellschaft: Darmstadt, 30-31.
- Hageneuer, S./van der Heyden, S. 2019: “Perceiving monumentality”, in: F. Buccellati/S.Hageneuer/S. van der Heyden/F. Levenson (Eds.), Size matters – Understanding Monumentality across Ancient Civilizations, Transcript: Bielefeld, 65-89.
- Hulek, F./Hageneuer, S. 2019: Auf den Spuren etruskischer Mythen: Eine Amphora im Archäologischen Institut, in: Marx, P.W./Neuhausen, H. (Eds.), Schätze der Universität zu Köln, Greven: Köln, 114-117. Open Access! DOI: 10.5281/zenodo.7134602.
- Hageneuer, S./Levenson, F. 2018: Das Steinstiftgebäude in Uruk – ein gescheitertes Experiment?, in: Rheidt, K./Lorenz, W. (Eds.), Groß Bauen – Großbaustellen als kulturgeschichtliches Phänomen, Kulturelle und technische Werte historischer Bauten 1, Basel, 109-121. Open Access! DOI: 10.1515/9783035609752-010.
- Franzmeier, H./Hageneuer, S. 2017: From the Nile Delta to Karlsruhe: or how to present mud bricks in an exhibition, in: CIPEG Journal 1, 15-26. Open Access! DOI: 10.11588/cipeg.2017.1.40326.
- Brunke, H. et al. 2016: Thinking big. Research in Monumental Constructions in Antiquity, in: G. Graßhoff, M. Meyer (Eds.): Space and Knowledge. Topoi Research Group Articles. Berlin: Excellence Cluster Topoi (eTopoi. Journal for Ancient Studies, Special Volume 6), 2016, 250-305. Open Access! DOI: 10.17169/FUDOCS_document_000000025992.
- Hageneuer, S. 2016: Die virtuelle Rekonstruktion von Pi-Ramesse, in: Badisches Landesmuseum Karlsruhe (Ed.), Ausstellungskatalog “Ramses – Göttlicher Herrscher am Nil”, 268-272.
- Hageneuer, S. 2016: The influence of early architectural reconstruction drawings in Near Eastern Archaeology, in: Proceedings of the 9th International Congress on the Archaeology of the Ancient Near East (ICAANE), Wiesbaden, 359-370. Open Access! DOI: 10.5281/zenodo.7133065.
- Hageneuer, S. 2016: Le Temple blanc d’Uruk sur sa haute terrasse, in: Quenet, P. (Ed.), Ana ziqquratim. Sur la piste de Babel (Ausstellungskatalog), Strasbourg, 112-113. Open Access! DOI: 10.5281/zenodo.7133063.
- — 2015: Bilder vergangener Kulturen – Architektur-Rekonstruktionen in der Vorderasiatischen Archäologie des 19. und 20. Jahrhunderts, Alter Orient Aktuell 13/2015, 4-9. Open Access! DOI: 10.5281/zenodo.7133052.
- Hageneuer, S. 2014: The visualisation of Uruk – First impressions of the first metropolis in the world, in: Börner, W./Uhrlitz, S. (Eds.), Proceedings of the 18th Conference on Cultural Heritage and New Technologies, Wien. Open Access! DOI: 10.5281/zenodo.7130169.
- Bator, S./van Ess, M./Hageneuer, S. 2013: Visualisierung der Architektur von Uruk, in: Crüsemann, N. et al. (Eds.), Uruk – 5000 Jahre Megacity (Ausstellungskatalog), Petersberg, 365-371. Download: DOI: 10.5281/zenodo.7104940.
- Hageneuer, S. 2012: Königliche Gärten als konstitutive Elemente altorientalischer Städte, in: Rödel-Braune, C./Waschke, C. (Eds.), Orte des Geschehens. Interaktionsräume als konstitutive Elemente der antiken Stadt. Geschichte 110, Lit: Berlin, 155-172. Download: DOI: 10.5281/zenodo.7102187.
- Hageneuer, S. 2008: Art. ‘Nusku’, in: J. Eggler/C. Uehlinger (Eds.), Iconography of Deities and Demons in the biblical world (IDD), Zürich. Pre-print: https://doi.org/10.5281/zenodo.7103713.
Recommendations/Reviews
- Hageneuer, S. 2024: A framework for the analysis of populist nationalist rhetorics in historical games. Peer Community in Archaeology, 100408. Open Access! DOI: 10.24072/pci.archaeo.100408.
- Hageneuer, S. 2023: A valuable contribution to automated analysis of palaeolithic artefacts. Peer Community in Archaeology, 100413. Open Access! DOI: 10.24072/pci.archaeo.100413.
- Hageneuer, S. 2023: Learning with Archaeogaming? A study based on student feedback. Peer Community in Archaeology, 100391. Open Access! DOI: 10.24072/pci.archaeo.100391.
- Hageneuer, S. 2023: A comparative teaching and learning tool for 3D data: Dynamic Collections. Peer Community in Archaeology, 100401. Open Acceess! DOI: 10.24072/pci.archaeo.100401.
- Hageneuer, S. 2023: Gamification of an archaeological park: The Living Hill Project as work-in-progress. Peer Community in Archaeology, 100399. Open Access! DOI: 10.24072/pci.archaeo.100399.
- Hageneuer, S. 2023: AR and VR Gamification as a proof-of-concept. Peer Community in Archaeology, 100337. Open Access! DOI: 10.24072/pci.archaeo.100337.
In Preparation/Print
- Hageneuer, S. 2024: Visuelle Rekonstruktion antiker Architektur, in: Hoffmann, E./Klamm, S. (Eds.), Archäologie und Rekonstruktion, Transformationen der Antike, Vol. 55.
- Hageneuer, S.: Reconstructing ancient West Asia. Appropriation, Politics and early Reconstruction Drawings, in: Knott, E./Tchaplyghine, A. (Eds.), Monumentality in Space and Thought: Case Studies from Ancient Iraq and Iran, ISAW Papers, probably 2025.
- Grabowski, S./Hageneuer, S.: The Reconstruction of the Eninnu in Girsu, chapter in a volume.
- Kinzel, M./Barański, M.Z./Hageneuer, S.: Visualization of Construction. Chapter in BYZAS 29.
- Abar, A./Hageneuer, S./Morstadt, B./Politopoulos, A. 2024: West Asia in the Center. Proceedings of a workshop held at the ICAANE 2023 in Copenhagen on the 23rd of May 2023.
- Sichert, B. et al.: Material traces of marketplaces and how to read them – Ethnoarchaeological data from a rural weekly market (souk) in the High Atlas Mountains (Morocco), in: Ethnoarchaeology.
- Hageneuer, S.: Archaeogaming. Teaching about Archaeology by creating video games, Journal of Ancient Civilizations, probably 2025.

History of architectural reconstruction
Since its beginnings, archaeological publications used reconstruction drawings to convey the authors interpretation of the excavated past. If you take a closer look, you can see that they convey a lot more than is visible at first sight. But why is that so? In my research, that is also my PhD, I analyse reconstruction drawings, the people involved in creating them as well as their reception until today. This field opens up a wide range of interesting questions to answer, beginning from how a reconstruction is created to the influence of these drawings to modern-day 3D visualisations as well as international architecture.
3D documentation of material culture
Archaeological documentation has come a long way since its beginnings and during my time as a student, I was in the middle of traditional pen & paper documentation and the first attempts in three-dimensional data acquisition. Today, the latter is used more and more and beside the well-known laserscan, there are a lot more methods of documenting finds or whole excavations in 3D. As a teacher, I present the newest technologies to my students and keep up-to-date on the latest developments. The future will see a lot more 3D documentation in Archaeology and the technologies we already use will get better and new ones will come into light.


Archaeogaming
This relatively new term combines the world of Archaeology and the world of Gaming into one. What falls under the term of Archaeogaming is manifold. For some it is using archaeological methods within videogames or physically researching videogames and their history. For some it means researching human interaction in these games. For me, Archaeogaming is the research of the presentation of history, archaeology and archaeologists within videogames. These games have a huge influence to a younger generation and often use colonial tropes or non-gender-equal imagery. Some games are bad, but others are very good in showing what we actually do.
Digital Teaching and Learning
While concepts of Blended Learning or Flipped Classrooms are around for a while, new approaches for a non-linear asynchronous teaching and learning are needed in our day and age. This holds true especially for classes that teach practical applications in Archaeology. I therefore was chosen to become a Fellow of Innovations in Digital Teaching at the University, to conduct research on new ways and technologies that improve teaching. In a two-day symposium, financed by the Fellowship, international scholars presented new approaches to digital teaching and learning. The outcome was published in an open-access volume at Ubiquity Press.

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30 Oct 2025 173_b7625b-46> |
Archäoinformatik an deutschen Universitäten |
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15 Oct 2025 173_74ce49-bf> |
KIŠIB — Digital Corpus of Ancient West Asian Seals and Sealings |
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18 Sep 2025 173_7839aa-a9> |
KIŠIB — Digital Corpus of Ancient West Asian Seals and Sealings |
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17 Sep 2025 173_a1715e-7b> |
KIŠIB — Digital Corpus of Ancient West Asian Seals and Sealings |
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05 Jun 2025 173_0ce96d-20> |
A (digital) queen’s garden |
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20 May 2025 173_b6fe30-0f> |
Games, Grabungen, Gruppenarbeit: Erfahrungsberichte aus den DiKopA Archaeogaming-Hackathons |
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08 Feb 2025 173_72684b-d7> |
Archäologishe Rekonstruktionen – Wie sah das damals aus? |
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07 Nov 2024 173_57d7b5-ac> |
Von Archaeogaming bis Virtual Reality. Neue Perspektiven in der Digitalen Archäologie |
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24 Sep 2024 173_d34aec-83> |
Archaeogaming. Teaching Archaeology by creating video games |
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04 Jun 2024 173_c80a9a-bc> |
WikiDocs |
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03 Jun 2024 173_1739d7-7e> |
Was die Archäologie von Videospielen lernt und warum die Archäologie etwas über Videospiele lehren sollte |
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08 May 2024 173_22d739-db> |
Reflectance Transformation Imaging |
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16 Apr 2024 173_1fc58c-63> |
Die Gartenszene des Assurbanipal. Digitale Dokumentation und Komposition |
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23 Jan 2024 173_e526ad-c8> |
Von Layard bis Lara Croft. Warum ArchäologInnen an Videospielen interessiert sind. |
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22 Nov 2023 173_1fae00-a9> |
Archaeogaming und Lehre. Ein interdisziplinärer Kurs zwischen Digitaler Archäologie und Digital Humanities |
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16 Nov 2023 173_673abb-2f> |
Reflectance Transformation Imaging |
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14 Sep 2023 173_ee87cf-2a> |
The Queen’s Garden. Ein interaktives Präsentationstool zur Darstellung unterschiedlicher digitaler Forschungsdaten |
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30 May 2023 173_dbe342-ce> |
Assurbanipals Gartenszene digital together with Prof. Dr. Dominik Bonatz at the research colloquium of the Institute of Assyriology of the Freie Universität Berlin, Germany 173_a3d9e3-c4> |
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23 May 2023 173_528965-eb> |
Playing Archaeology, Playing Colonialism speaker and organiser at the Workshop “West Asia in the Centre” at the 13th International Conference on the Archaeology of the Ancient Near East (ICAANE) in Copenhagen, Denmark 173_413f19-f3> |
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06 Apr 2023 173_c94c9b-2d> |
Digital Humanities, Digital Archaeology speaker at a Round Table at the Computer Application & Quantitative Methods in Archaeology (CAA) in Amsterdam, The Netherlands 173_258e62-aa> |
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05 Apr 2023 173_e6a8ae-db> |
Creating Archaeogames – Experiences and results of a joint course in digital archaeology and digital humanities together with Valentina Hiseni at the Computer Application & Quantitative Methods in Archaeology (CAA) in Amsterdam, The Netherlands 173_fd907f-be> |
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04 Apr 2023 173_28d5b1-20> |
Re-visualising Glazed Bricks of Ashur: From a puzzle to a 3D model together with Anja Fügert at the Computer Application & Quantitative Methods in Archaeology (CAA) in Amsterdam, The Netherlands 173_6ca63e-45> |
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29 Oct 2022 173_0f1758-50> |
The Role of VR in Archaeology at the Workshop “Beyond the Time Machine” organised by the University of Regensburg, held in Weiden, Germany |
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24 Nov 2021 173_cebd0d-87> |
The Kölner Dome: Building and development of a DIY RTI dome at the Colloquium in Digital Cultural Heritage at the University of Cologne, Germany 173_fe6451-1a> |
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06 Nov 2021 173_d34b2c-93> |
Archäoinformatik. Schwerpunkte und Fallbeispiele at the IFaTa (Internationale Fachschaftentagung) of the DASV e.V. (Dachverbandes Archäologischer Studierendenvertretungen) 173_bbdf27-30> |
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03 May 2021 173_879ab1-a3> |
Reconstructing ancient Westasia – Appropriation, politics and early reconstruction drawings |
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06 Apr 2021 173_8384b6-49> |
Digitally (Re)Born: The 3D model of the White Temple in Uruk and the principles of virtual reconstructions at the virtual conference “12th International Congress on the Archaeology of the Ancient Near East (ICAANE)” hosted at the University of Bologna, Italy 173_b33a56-a4> |
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17 Jun 2020 173_eeee48-83> |
3D modelling and VR for archaeologists. Experience in the use of new technologies in university teaching at the virtual conference “Teaching Classics in the Digital Age” hosted at the Christian-Albrechts-Universität zu Kiel, Germany 173_5288e2-8a> |
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19 Dec 2019 173_997d15-28> |
Pi-Ramesse. Von der Ausgrabung zur virtuellen Rekonstruktion |
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28 Nov 2019 173_b10e37-c7> |
Archäoinformatik – Schwerpunkte und Fallbeispiele at the Insitute of Assyriology and Archaeolgy, University of Münster, Germany 173_ee5ab6-36> |
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22 Nov 2019 173_8fe81e-79> |
Fellowship für Innovationen in der Digitalen Hochschullehre. Ein Erfahrungsbericht during the “Werkstattgespräche” at the Insitute of Archaeolgy, University of Cologne, Germany 173_3f150a-1c> |
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26 May 2018 173_012e87-26> |
The burial chamber of Köln-Weiden together with Eckhard Deschler-Erb at the 19th International Congress of Classical Archaeology in Cologne and Bonn, Germany 173_8cdaef-70> |
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21 Mar 2018 173_74dafd-52> |
Architectural energetics with help of virtual Reconstruction at the Computer Application & Quantitative Methods in Archaeology (CAA) in Tübingen, Germany 173_401761-e2> |
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24 Jan 2018 173_883e09-45> |
Pi-Ramesse digital – Visualisierung alter und moderner Forschungen invited by the Uschebti Society at the University of Cologne, Germany 173_a10309-98> |
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10 Oct 2017 173_808538-96> |
How can we measure monumentality? at the TOPOI workshop “Size matters” at the Freie Universität Berlin, Germany 173_5ed9ab-26> |
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21 May 2017 173_84af51-92> |
Pi-Ramesse: Von der Ausgrabung zur virtuellen Rekonstruktion together with Henning Franzmeier during the International Museum Day at the Badisches Landesmuseum Karlsruhe, Germany 173_57d3ac-0f> |
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19 Oct 2016 173_593c55-bb> |
Virtuelle Rekonstruktionen. Digitale Architektur-Modelle in der Archäologie at the Colloquium in Digital Cultural Heritage at the University of Cologne, Germany 173_a360b7-74> |
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29 Jun 2016 173_fb9efb-84> |
Uruk-Visualisierungsprojekt at the TOPOI workshop “Rekonstruktion II – Darstellung von Nichtwissen” at the Freie Universität Berlin, Germany 173_0e9af5-80> |
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29 Apr 2016 173_a3c926-8f> |
“Without Drawing the Study of Antiquities is Lame!” – Architectural Reconstructions as a scientific tool? at the 10th International Conference on the Archaeology of the Ancient Near East (ICAANE) at the University of Vienna, Austria 173_b9aad2-b0> |
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30 Oct 2015 173_44cdda-11> |
Das Steinstiftgebäude – ein gescheitertes Experiment? together with Felix Levenson workshop “Groß Bauen. Großbaustellen von der Antike bis zur Gegenwart” at the Dieselkraftwerk in Cottbus, Germany 173_69cd1c-56> |
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10 May 2015 173_eb37c5-66> |
Digitale Archäologie – Visualisierung und Präsentation wissenschaftlicher Theorien und Ergebnisse at Archaeoworks 3 in the Senatssaal of the Humboldt- Universität zu Berlin, Germany 173_b73ba4-e2> |
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11 Dec 2014 173_46c3f3-0d> |
(Re-)Konstruktion antiker Architektur. Didaktische Animation als Medium der Wissensvermittlung at the workshop “Rekonstruktion und Archäologie” at the Brugsch-Pascha-Saal of the Archäologisches Zentrum der Staatlichen Museen zu Berlin, Germany 173_1d20d8-a5> |
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20 Oct 2014 173_ce34f4-5e> |
The Reconstruction of Uruk: Theory, Method and the example of the White Temple at the Salle des conférences, MISHA, University of Strasbourg, France 173_794bbd-79> |
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12 Jun 2014 173_21da98-ab> |
The influence of early archaeological reconstructions to Near Eastern Archaeology at the 9th International Congress on the Archaeology of the Ancient Near East (ICAANE) at the University of Basel, Switzerland 173_cd61d9-8c> |
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25 Apr 2014 173_fc3573-a1> |
Einkaufszettel Monumentalbau – Relative Quantifizierung von Baumaterialien anhand der Rekonstruktionen von Uruk at the TOPOI workshop “Organisation großer Bauvorhaben in altorientalischen Gesellschaften” at the Freie Universität Berlin, Germany 173_8e71c1-8b> |
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13 Nov 2013 173_4cf629-47> |
The visualisation of Uruk – First impressions of the first metropolis in the world at the conference “Cultural Heritage and New Technologies 18” at the cityhall in Vienna, Austria 173_de50c5-5b> |
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11 Jul 2013 173_f3b01d-39> |
Monumentalarchitektur des 4. und 3. Jahrtausends v. Chr. von Uruk together with Ricardo Eichmann at Gobelin-Saal, Bode-Museum, Berlin, Germany 173_17ee0c-f3> |
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26 Feb 2009 173_ca20b5-2b> |
Königliche Gärten als konstitutives Element altorientalischer Residenzstädte at the Zentrum für Altertumswissenschaften, University of Heidelberg, Germany 173_6bdce1-de> |
Regular classes
3D Modelling and Reconstruction in Archaeology (University of Cologne) Regular course 2017-2024, every second semester In this course I teach the application of 3D software to give the students all the tools necessary for creating own reconstructions. The second half of the semester is therefore for a self-organised teamwork reconstruction project of their own choosing. If all goes well, we’ll enter the students reconstructions with VR technology to evaluate the results of the semester.
3D recording and documentation of material culture (University of Cologne) Regular course 2016-2024, every second semester In this seminar I teach the theory and usage of different 3D documentation techiques like Structure from Motion, Reflectance Transformation Imaging, 3D Laserscanning, Remote Sensing Techniques and 3D Printing. The students can learn the practical application of the technologies during the course as well as the theoretical implications of digital documentation.
“That belongs in a museum!” – Creating Archaeogames from idea to release (University of Cologne) Regular course 2022-2024, every second semester This course is a collaboration between students of Digital Humanities and Archaeology as well as Digital and Computational Archaeology in order to form teams that develop, produce and release an Archaeogame within a semester. It is up to the group to decide in which way they want to debate the problematic depiction of archaeology within video games and how to produce a playable game that problematizes counterfactual history, ethics in archaeology and/or other concepts within these subjects.
Kernkompetenzen Archäoinformatik II (University of Cologne) Regular course 2016-2023, every second semester In this shared course I teach the first half of the semester students the application of AutoCAD software to enable them to digitize excavation plans and section in a professional way. Beyond that, we also take a first look at 3D applications of AutoCAD software for quick construction and visualisation.
Individual classes
ArchaeoTrail. Eine archäologische Tour durch das römische Köln (University of Cologne) Summer semester 2023 In this course I collaborated with the chair of the Archaeology of the Roman Provinces to create an interactive tour through Roman Cologne. For this we used the app ArchaeoTrail. Students created different tours through Cologne, researched texts and produced photos. During the semester, the course created three trails: professional, intermediate and kids.
Colloquium in Digital Cultural Heritage (University of Cologne) Winter semester 2020/21 The colloquium is a joint class with the Digital Humanities of the University of Cologne. During the semester we listened to invited talks about Archaeoinformatics, Digital Humanities and corresponding fields. I organised one half of the invited lecturers and the supervision of the students of Archaeoinformatics.
Modellierung von virtuellen Rekonstruktionen in der Archäologie (University of Münster) Winter semester 2020/21 In this course I taught students the application of 3D software to create own reconstructions as well as methodological tools to evaluate them in Virtual Reality. The course also dove into theoretical and ethical aspects of digital reconstruction in Archaeology. As this course was held as a block seminar, students had to self-organise their reconstruction project.
Die Grabkammer in Weiden. Von der Erfassung / Erforschung bis zum virtuellen Modell (University of Cologne) Summer semester 2018 This joint course gave students the opportunity to experience the creation of a virtual model of Cultural Heritage from the archaeological recognition to creating detailed laserscans, transferring the data to create a virtual model until the presentation in Virtual Reality for a wider audience.
Classes as a guest lecturer
3D in der Archäologie (University of Cologne) every semester since 2018 As part of the “IT Certificate” at the University of Cologne, organised by the Institute of Digital Humanities, I am invited as a guest lecturer to give a class on the utilisation of 3D data in Archaeology. In this class, I’ll teach mostly DH students about the methodologies in Archaeology and how they have changed over time until now. I’ll introduce them to various methods like Structure-from-Motion or Reflectance Transformation Imaging.
Visualisierungen aus der Archäologie Westasiens (Johannes Gutenberg Universität Mainz) Summer School 2022 The Summer School “Archäologische Visualisierung und Rekonstruktion im digitalen Zeitalter” of the Johannes Gutenberg Universität Mainz asked me to give a class on reconstructions of West Asia. I talked about what reconstructions are and what we need to be aware of. I also compared reconstructions made in the past with reconstructions made today.
3D Modelling of archaeological Reconstructions (HTW Dresden) Summer School 2021 The Summer School “Computer- and Geosciences in Archaeology” of the HTW Dresden invited me to teach the class for a week in 3D modelling and reconstruction. The teaching was remote and utilized the flipped classroom method. The participants were from all around the world.
Rekonstruktionen in der Archäologie. Geschichte, Methoden, Beispiele und Entwicklungen (Freie Universität Berlin) Winter semester 2019/20 I was invited to lecture one session of the seminar „Wissenschaftskommunikation“ at the Freie Universität Berlin, Germany. In this course the communication through images were of importance and the participants were interested in learning how to communicate knowledge with virtual reconstructions.
Rekonstruktionen in der Archäologie. Geschichte, Methoden, Beispiele und Entwicklungen (Humboldt-Universität Berlin) Winter semester 2019/20 For a seminar about Virtual and Augmented Reality, I was invited to talk about reconstructions in Archaeolgy at the Humboldt-Universität Berlin, Germany. Here, I presented several projects I made as well as the theoretical background to Virtual Reconstructions.
Archaeoinformatics. Definition and Application (University of Cologne) Summer School 2018 I was invited as a guest lecturer to present the field of Archaeoinformatics to the participants of a summer school in Cologne, Germany. I presented the field of Archaeoinformatics and as most of the students were Egyptian, also presented a reconstruction project based in Ancient Egypt.

