About me
Hi! I’m Sebastian — an archaeologist working at the crossroads of Digital Archaeology, data infrastructures, and West Asian seals.
I studied the Archaeology of West Asia at Freie Universität Berlin, where I also completed my PhD on historical reconstructions and their role in shaping our view of antiquity. After several years as a research assistant at the University of Cologne, I am now coordinating KIŠIB — the Digital Corpus of Ancient West Asian Seals and Sealings — at the Berlin-Brandenburg Academy of Sciences and Humanities.
My current work focuses on digital documentation, structured data, and semantic knowledge graphs, exploring how images, inscriptions, and objects can be connected across institutions and disciplines. I am particularly interested in how digital infrastructures can support both research and outreach, opening up new ways to engage with ancient material.
Beyond seals and databases, I enjoy teaching digital methods, writing about the intersections of archaeology and technology, and experimenting with archaeogaming and playful approaches to heritage. This site is where I share ideas, projects, and reflections on the digital future of the ancient past.
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since 2025 |
Head of research unit at the KIŠIB project |
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since 2025 |
Board Member of the VALUE Foundation |
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2025 |
Teaching Award 2025 |
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2023-2024 |
Post-Doc at the DFG project Meet and Greet |
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since 2023 |
Member of the Advisory Board |
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since 2022 |
Co-coordinator of the project “Digitale Kompetenzen in der Archäologie” (DiKopA) of the Section Digital Literacy and Education |
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2022 |
Conferral of a Doctorate |
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2020-2021 |
Research Associate at the DFG project GlAssur |
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2017 |
Fellowship for Innovations in in digital university-level teaching |
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2016-2023 |
Research Associate at the Department of Archaeoinformatics Institute of Archaeology, University of Cologne, Germany |
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2010-2011 |
Research Assistant at the Sohr Damb Project (Pakistan) and Herat Project (Afghanistan) |
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2010 |
Degree: Magister Artium in the Archaeology of Westasia |
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2008-2020 |
Freelance work in several projects |
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2008-2010 |
Student Assistant at the Sohr Damb Project (Pakistan) |
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2008-2010 |
Student Assistant |
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2004-2009 |
Student Assistant at the Tall Fakheriyah Project (Syria) |
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2002-2010 |
Studies of the Archaeology of Westasia, Assyriology and Prehistory |
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2000-2002 |
Studies of Mechanical Engineering |
Monographs
Edited volumes
Articles (peer-reviewed)
Articles/Chapters
Recommendations/Reviews
In Preparation/Print

History of architectural reconstruction
Ever since archaeology began publishing its findings, reconstruction drawings have been a central tool for visualising the past. At first glance, they seem straightforward — a helpful illustration of what once stood there. But look more closely, and they reveal something far more interesting: the assumptions, cultural biases, and aesthetic choices of the people who made them.
My research — including my PhD — focuses on exactly this. I examine reconstruction drawings of Ancient West Asian architecture: how they were created, who created them, and how they have shaped our understanding of the past right up to the present day. This includes their lasting influence on contemporary 3D visualisations and, perhaps surprisingly, on modern architecture worldwide.
- Hageneuer, Sebastian. 2022. “Von Layard bis Lara Croft. Eurozentrische Denkweisen in den Bildmedien der Archäologie Westasiens.” Dissertation, Freie Universität Berlin. http://dx.doi.org/10.17169/refubium-36558.
- Hageneuer, Sebastian. 2020. “The Challenges of Archaeological Reconstruction: Back Then, Now and Tomorrow.” In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer. Ubiquity. https://doi.org/10.5334/bch.h.
- Franzmeier, Henning, and Sebastian Hageneuer. 2017. “From the Nile Delta to Karlsruhe: Or How to Present Mud Bricks in an Exhibition.” CIPEG Journal 1: 15–26. https://doi.org/10.11588/cipeg.2017.1.40326.
3D documentation of material culture
Archaeological documentation has changed beyond recognition in the past few decades. When I was a student, pen-and-paper drawing was still the norm — and the first tentative experiments with three-dimensional data acquisition were beginning. Today, 3D documentation is firmly established in the discipline, and the range of methods available goes well beyond the familiar laser scan: photogrammetry, structured light scanning, and RTI are just a few of the approaches now in regular use.
I have been working with these technologies throughout my career — in the field, in the lab, and in the classroom. What interests me is not just the technical side, but the question of what 3D documentation actually does for archaeology: how it changes the way we record, interpret, and share material culture with the world.

- Richter, Jürgen, Florian Sauer, Joel Orrin, and Sebastian Hageneuer. 2024. “A Possible Depiction of a Woolly Rhino from the Late Magdalenian Hunting Camp of Bad Kösen-Lengefeld in Central Germany.” Journal of Paleolithic Archaeology 7 (24). https://doi.org/10.1007/s41982-024-00188-w.
- Di Maida, Gianpiero, and Sebastian Hageneuer. 2022. “The DISAPALE Project: A New Digital Repository of Lithic and Bone Artefacts.” Lithic Technology 47 (4): 283–95. https://doi.org/10.1080/01977261.2022.2048511.
- Deschler-Erb, Eckhard, Sabrina Geiermann, Sebastian Hageneuer, and Dennis Christian Wilk. 2021. “Das Römergrab Weiden auf dem Weg in die virtuelle Welt.” Kölner und Bonner Archaeologica 9/10: 203–10. https://doi.org/10.5281/zenodo.7236327.

Archaeogaming
Archaeogaming sits at the intersection of two worlds that might seem far apart — but have more in common than you’d expect. The field covers a wide range of approaches: some researchers apply archaeological methods to video games themselves, treating them as artefacts worth excavating; others study player behaviour in virtual spaces. My own focus is on representation: how history, archaeology, and archaeologists are portrayed in video games, and what that tells us.
This matters because games are not neutral. They reach enormous audiences — often younger people encountering the ancient world for the first time — and they carry assumptions with them: colonial perspectives, stereotyped imagery, and simplified narratives of the past. But some games get it surprisingly right, and understanding what separates the good from the bad is itself a worthwhile research question.
- Hageneuer, Sebastian. 2025. “Playing Archaeology, Playing Colonialism.” Theme Issue: West Asia in the Center. Forum Kritische Archäologie 14: 194–207. https://doi.org/10.17169/refubium-51186.
- Hageneuer, Sebastian. 2025. “Archaeogaming: Teaching Archaeology through Creating Video Games.” Journal of Ancient Civilizations 40 (2): 213–27.
- Hageneuer, Sebastian. 2024. “Indiana Jones in Videogames – Depicting Archaeology as Colonial Practice.” In The Routledge Handbook of Archaeology and the Media in the 21st Century, edited by Lorna-Jane Richardson, Andrew Reinhard, and Nicole Smith. Routledge. Privatbibliothek. http://doi.org/10.4324/9781003216155-12.
Digital Teaching and Learning
Teaching practical skills in archaeology has always posed a particular challenge: how do you convey hands-on methods to students who are not all in the same room, at the same time, or at the same level? Established concepts like Blended Learning and Flipped Classrooms offer part of the answer, but the need for genuinely non-linear, asynchronous approaches has never been greater.
As a Fellow for Innovations in Digital Teaching, I had the opportunity to explore this question in depth — bringing together international scholars at a two-day symposium to discuss new methods and technologies for archaeology education. The results were published as an open-access volume with Ubiquity Press. This work continues in my role as co-coordinator of DiKopA (Digitale Kompetenzen in der Archäologie), a network for educators in archaeology dedicated to developing and sharing digital competencies across the discipline.

- Hageneuer, Sebastian, ed. 2020. Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018). Ubiquity. https://doi.org/10.5334/bch.
- Bolder-Boos, Marion, Sebastian Hageneuer, and Georg Pantelidis, eds. 2025. Digitale Methoden des Lernens und Lehrens in der Archäologie. Propylaeum. https://doi.org/10.11588/PROPYLAEUM.1572.
- Hageneuer, Sebastian. 2025. “Archaeology and Interdisciplinarity after the Digital Turn.” Rethinking History, December 28, 1–16. https://doi.org/10.1080/13642529.2025.2610136.
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01 Apr 2026 |
On Connection: Ethical and Digital Approaches to Ancient West Asian Seals |
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28 Feb 2026 |
Archaeogaming. Videospiele als Gegenstand archäologischer Forschung |
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03 Dec 2025 |
KIŠIB — Digital Corpus of Ancient West Asian Seals and Sealings |
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18 Nov 2025 |
Digitale Kompetenzen in der Archäologie |
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17 Nov 2025 |
Bilder, die verbinden |
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30 Oct 2025 |
Archäoinformatik an deutschen Universitäten |
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15 Oct 2025 |
KIŠIB — Digital Corpus of Ancient West Asian Seals and Sealings |
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18 Sep 2025 |
KIŠIB — Digital Corpus of Ancient West Asian Seals and Sealings |
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17 Sep 2025 |
KIŠIB — Digital Corpus of Ancient West Asian Seals and Sealings |
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05 Jun 2025 |
A (digital) queen’s garden |
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20 May 2025 |
Games, Grabungen, Gruppenarbeit: Erfahrungsberichte aus den DiKopA Archaeogaming-Hackathons |
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08 Feb 2025 |
Archäologishe Rekonstruktionen – Wie sah das damals aus? |
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07 Nov 2024 |
Von Archaeogaming bis Virtual Reality. Neue Perspektiven in der Digitalen Archäologie |
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24 Sep 2024 |
Archaeogaming. Teaching Archaeology by creating video games |
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04 Jun 2024 |
WikiDocs |
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03 Jun 2024 |
Was die Archäologie von Videospielen lernt und warum die Archäologie etwas über Videospiele lehren sollte |
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08 May 2024 |
Reflectance Transformation Imaging |
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16 Apr 2024 |
Die Gartenszene des Assurbanipal. Digitale Dokumentation und Komposition |
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23 Jan 2024 |
Von Layard bis Lara Croft. Warum ArchäologInnen an Videospielen interessiert sind. |
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22 Nov 2023 |
Archaeogaming und Lehre. Ein interdisziplinärer Kurs zwischen Digitaler Archäologie und Digital Humanities |
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16 Nov 2023 |
Reflectance Transformation Imaging |
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14 Sep 2023 |
The Queen’s Garden. Ein interaktives Präsentationstool zur Darstellung unterschiedlicher digitaler Forschungsdaten |
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30 May 2023 |
Assurbanipals Gartenszene digital |
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23 May 2023 |
Playing Archaeology, Playing Colonialism |
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06 Apr 2023 |
Digital Humanities, Digital Archaeology |
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05 Apr 2023 |
Creating Archaeogames – Experiences and results of a joint course in digital archaeology and digital humanities |
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04 Apr 2023 |
Re-visualising Glazed Bricks of Ashur: From a puzzle to a 3D model |
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29 Oct 2022 |
The Role of VR in Archaeology |
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24 Nov 2021 |
The Kölner Dome: Building and development of a DIY RTI dome |
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06 Nov 2021 |
Archäoinformatik. Schwerpunkte und Fallbeispiele |
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03 May 2021 |
Reconstructing ancient Westasia – Appropriation, politics and early reconstruction drawings |
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06 Apr 2021 |
Digitally (Re)Born: The 3D model of the White Temple in Uruk and the principles of virtual reconstructions at the virtual conference “12th International Congress on the Archaeology of the Ancient Near East (ICAANE)” hosted at the University of Bologna, Italy |
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17 Jun 2020 |
3D modelling and VR for archaeologists. Experience in the use of new technologies in university teaching at the virtual conference “Teaching Classics in the Digital Age” hosted at the Christian-Albrechts-Universität zu Kiel, Germany |
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19 Dec 2019 |
Pi-Ramesse. Von der Ausgrabung zur virtuellen Rekonstruktion |
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28 Nov 2019 |
Archäoinformatik – Schwerpunkte und Fallbeispiele |
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22 Nov 2019 |
Fellowship für Innovationen in der Digitalen Hochschullehre. Ein Erfahrungsbericht |
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26 May 2018 |
The burial chamber of Köln-Weiden |
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21 Mar 2018 |
Architectural energetics with help of virtual Reconstruction |
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24 Jan 2018 |
Pi-Ramesse digital – Visualisierung alter und moderner Forschungen |
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10 Oct 2017 |
How can we measure monumentality? |
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21 May 2017 |
Pi-Ramesse: Von der Ausgrabung zur virtuellen Rekonstruktion |
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19 Oct 2016 |
Virtuelle Rekonstruktionen. Digitale Architektur-Modelle in der Archäologie |
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29 Jun 2016 |
Uruk-Visualisierungsprojekt |
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29 Apr 2016 |
“Without Drawing the Study of Antiquities is Lame!” – Architectural Reconstructions as a scientific tool? |
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30 Oct 2015 |
Das Steinstiftgebäude – ein gescheitertes Experiment? |
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10 May 2015 |
Digitale Archäologie – Visualisierung und Präsentation wissenschaftlicher Theorien und Ergebnisse |
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11 Dec 2014 |
(Re-)Konstruktion antiker Architektur. Didaktische Animation als Medium der Wissensvermittlung |
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20 Oct 2014 |
The Reconstruction of Uruk: Theory, Method and the example of the White Temple |
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12 Jun 2014 |
The influence of early archaeological reconstructions to Near Eastern Archaeology |
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25 Apr 2014 |
Einkaufszettel Monumentalbau – Relative Quantifizierung von Baumaterialien anhand der Rekonstruktionen von Uruk |
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13 Nov 2013 |
The visualisation of Uruk – First impressions of the first metropolis in the world |
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11 Jul 2013 |
Monumentalarchitektur des 4. und 3. Jahrtausends v. Chr. von Uruk |
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26 Feb 2009 |
Königliche Gärten als konstitutives Element altorientalischer Residenzstädte |
🔁 Regular classes
3D Modelling and Reconstruction in Archaeology (University of Cologne) Regular course 2017-2024, every second semester In this course I teach the application of 3D software to give the students all the tools necessary for creating own reconstructions. The second half of the semester is therefore for a self-organised teamwork reconstruction project of their own choosing. If all goes well, we’ll enter the students reconstructions with VR technology to evaluate the results of the semester.
3D recording and documentation of material culture (University of Cologne) Regular course 2016-2024, every second semester In this seminar I teach the theory and usage of different 3D documentation techiques like Structure from Motion, Reflectance Transformation Imaging, 3D Laserscanning, Remote Sensing Techniques and 3D Printing. The students can learn the practical application of the technologies during the course as well as the theoretical implications of digital documentation.
“That belongs in a museum!” – Creating Archaeogames from idea to release (University of Cologne) Regular course 2022-2024, every second semester This course is a collaboration between students of Digital Humanities and Archaeology as well as Digital and Computational Archaeology in order to form teams that develop, produce and release an Archaeogame within a semester. It is up to the group to decide in which way they want to debate the problematic depiction of archaeology within video games and how to produce a playable game that problematizes counterfactual history, ethics in archaeology and/or other concepts within these subjects.
Kernkompetenzen Archäoinformatik II (University of Cologne) Regular course 2016-2023, every second semester In this shared course I teach the first half of the semester students the application of AutoCAD software to enable them to digitize excavation plans and section in a professional way. Beyond that, we also take a first look at 3D applications of AutoCAD software for quick construction and visualisation.
🔂 Individual classes
ArchaeoTrail. Eine archäologische Tour durch das römische Köln (University of Cologne) Summer semester 2023 In this course I collaborated with the chair of the Archaeology of the Roman Provinces to create an interactive tour through Roman Cologne. For this we used the app ArchaeoTrail. Students created different tours through Cologne, researched texts and produced photos. During the semester, the course created three trails: professional, intermediate and kids.
Colloquium in Digital Cultural Heritage (University of Cologne) Winter semester 2020/21 The colloquium is a joint class with the Digital Humanities of the University of Cologne. During the semester we listened to invited talks about Archaeoinformatics, Digital Humanities and corresponding fields. I organised one half of the invited lecturers and the supervision of the students of Archaeoinformatics.
Modellierung von virtuellen Rekonstruktionen in der Archäologie (University of Münster) Winter semester 2020/21 In this course I taught students the application of 3D software to create own reconstructions as well as methodological tools to evaluate them in Virtual Reality. The course also dove into theoretical and ethical aspects of digital reconstruction in Archaeology. As this course was held as a block seminar, students had to self-organise their reconstruction project.
Die Grabkammer in Weiden. Von der Erfassung / Erforschung bis zum virtuellen Modell (University of Cologne) Summer semester 2018 This joint course gave students the opportunity to experience the creation of a virtual model of Cultural Heritage from the archaeological recognition to creating detailed laserscans, transferring the data to create a virtual model until the presentation in Virtual Reality for a wider audience.
🔀 Classes as a guest lecturer
3D in der Archäologie (University of Cologne) every semester since 2018 As part of the “IT Certificate” at the University of Cologne, organised by the Institute of Digital Humanities, I am invited as a guest lecturer to give a class on the utilisation of 3D data in Archaeology. In this class, I’ll teach mostly DH students about the methodologies in Archaeology and how they have changed over time until now. I’ll introduce them to various methods like Structure-from-Motion or Reflectance Transformation Imaging.
Visualisierungen aus der Archäologie Westasiens (Johannes Gutenberg Universität Mainz) Summer School 2022 The Summer School “Archäologische Visualisierung und Rekonstruktion im digitalen Zeitalter” of the Johannes Gutenberg Universität Mainz asked me to give a class on reconstructions of West Asia. I talked about what reconstructions are and what we need to be aware of. I also compared reconstructions made in the past with reconstructions made today.
3D Modelling of archaeological Reconstructions (HTW Dresden) Summer School 2021 The Summer School “Computer- and Geosciences in Archaeology” of the HTW Dresden invited me to teach the class for a week in 3D modelling and reconstruction. The teaching was remote and utilized the flipped classroom method. The participants were from all around the world.
Rekonstruktionen in der Archäologie. Geschichte, Methoden, Beispiele und Entwicklungen (Freie Universität Berlin) Winter semester 2019/20 I was invited to lecture one session of the seminar „Wissenschaftskommunikation“ at the Freie Universität Berlin, Germany. In this course the communication through images were of importance and the participants were interested in learning how to communicate knowledge with virtual reconstructions.
Rekonstruktionen in der Archäologie. Geschichte, Methoden, Beispiele und Entwicklungen (Humboldt-Universität Berlin) Winter semester 2019/20 For a seminar about Virtual and Augmented Reality, I was invited to talk about reconstructions in Archaeolgy at the Humboldt-Universität Berlin, Germany. Here, I presented several projects I made as well as the theoretical background to Virtual Reconstructions.
Archaeoinformatics. Definition and Application (University of Cologne) Summer School 2018 I was invited as a guest lecturer to present the field of Archaeoinformatics to the participants of a summer school in Cologne, Germany. I presented the field of Archaeoinformatics and as most of the students were Egyptian, also presented a reconstruction project based in Ancient Egypt.





