About me

Portrait of Sebastian Hageneuer

Hi! I’m Sebastian — an archaeologist working at the crossroads of Digital Archaeology, data infrastructures, and West Asian seals.

I studied the Archaeology of West Asia at Freie Universität Berlin, where I also completed my PhD on historical reconstructions and their role in shaping our view of antiquity. After several years as a research assistant at the University of Cologne, I am now coordinating KIŠIB — the Digital Corpus of Ancient West Asian Seals and Sealings — at the Berlin-Brandenburg Academy of Sciences and Humanities.

My current work focuses on digital documentation, structured data, and semantic knowledge graphs, exploring how images, inscriptions, and objects can be connected across institutions and disciplines. I am particularly interested in how digital infrastructures can support both research and outreach, opening up new ways to engage with ancient material.

Beyond seals and databases, I enjoy teaching digital methods, writing about the intersections of archaeology and technology, and experimenting with archaeogaming and playful approaches to heritage. This site is where I share ideas, projects, and reflections on the digital future of the ancient past.


since 2025

Head of research unit at the KIŠIB project
Berlin-Brandenburgische Akademie der Wissenschaften, Berlin, Germany

since 2025

Board Member of the VALUE Foundation
Leiden, The Netherlands

2025

Teaching Award 2025
Philosophical Faculty of the University of Cologne

2023-2024

Post-Doc at the DFG project Meet and Greet
Institute of Archaeology, University of Cologne, Germany

since 2023

Member of the Advisory Board
German Chapter of the CAA

since 2022

Co-coordinator of the project “Digitale Kompetenzen in der Archäologie” (DiKopA) of the Section Digital Literacy and Education
Objekte.Digitalität.Hochschulen, Germany

2022

Conferral of a Doctorate
Institute of Near Eastern Archaeology, Freie Universität Berlin, Germany. Topic (translated): „From Layard to Lara Croft. Eurocentric mindset in the visual media of West Asian Archaeology“. DOI: 10.17169/refubium-36558.

2020-2021

Research Associate at the DFG project GlAssur
German Archaeological Institute & Museum of Ancient Near East, Berlin, Germany

2017

Fellowship for Innovations in in digital university-level teaching
Ministry of Culture and Science of the German State of North Rhine-Westphalia. Project: Experience of the past with the help of Sensory Archaeology

2016-2023

Research Associate at the Department of Archaeoinformatics Institute of Archaeology, University of Cologne, Germany

2010-2011

Research Assistant at the Sohr Damb Project (Pakistan) and Herat Project (Afghanistan)
German Archaeological Institute, Berlin, Germany

2010

Degree: Magister Artium in the Archaeology of Westasia
Institute of Near Eastern Archaeology, Freie Universität Berlin, Germany. ? Thesis: „Strukturelle und funktionale Untersuchung mittanizeitlicher Palastarchitektur“

2008-2020

Freelance work in several projects
Artefacts Berlin, Germany

2008-2010

Student Assistant at the Sohr Damb Project (Pakistan)
German Archaeological Institute, Berlin, Germany

2008-2010

Student Assistant
Excellence Cluster TOPOI, Freie Universität Berlin, Germany

2004-2009

Student Assistant at the Tall Fakheriyah Project (Syria)
Institute of Near Eastern Archaeology, Freie Universität Berlin, Germany

2002-2010

Studies of the Archaeology of Westasia, Assyriology and Prehistory
Institute of Near Eastern Archaeology, Freie Universität Berlin, Germany

2000-2002

Studies of Mechanical Engineering
Faculty of Mechanical Engineering and Transport Systems, Technische Universität Berlin, Germany

20260
202511
20244
20237
20222
20213
20203
20197
20181
20171
20164
20151
20141
20131
20121
20081
Monographs
3642216 XSRBHHUN 1 chicago-author-date 50 date 173 https://itsmoreofacomment.com/wp-content/plugins/zotpress/
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Hageneuer, Sebastian. 2022. “Von Layard bis Lara Croft. Eurozentrische Denkweisen in den Bildmedien der Archäologie Westasiens.” Dissertation, Freie Universität Berlin. http://dx.doi.org/10.17169/refubium-36558.
Edited volumes
3642216 U4FBUJNL 1 chicago-author-date 50 date 173 https://itsmoreofacomment.com/wp-content/plugins/zotpress/
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Bolder-Boos, Marion, Sebastian Hageneuer, and Georg Pantelidis, eds. 2025. Digitale Methoden des Lernens und Lehrens in der Archäologie. Propylaeum. https://doi.org/10.11588/PROPYLAEUM.1572.
Hageneuer, Sebastian, Aris Politopoulos, Bärbel Morstadt, and Aydin Abar, eds. 2025. West Asia in the Center. Forum Kritische Archäologie 14.
Hageneuer, Sebastian, ed. 2020. Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018). Ubiquity. https://doi.org/10.5334/bch.
Buccellati, Federico, Sebastian Hageneuer, Sylva van der Heyden, and Felix Levenson, eds. 2019. Size Matters – Understanding Monumentality Across Ancient Civilizations. Histoire 146. Transcript. Privatbibliothek.
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Hageneuer, Sebastian. 2024. “Indiana Jones in Videogames – Depicting Archaeology as Colonial Practice.” In The Routledge Handbook of Archaeology and the Media in the 21st Century, edited by Lorna-Jane Richardson, Andrew Reinhard, and Nicole Smith. Routledge. Privatbibliothek. http://doi.org/10.4324/9781003216155-12.
Hageneuer, Sebastian. 2023. “What Is a Digital Archaeologist?” In “What Does This Have to Do with Archaeology?” Essays on the Occasion of the 65th Birthday of Reinhard Bernbeck, edited by Editorial Collective. Sidestone. https://doi.org/10.59641/c2g2395e.
Di Maida, Gianpiero, and Sebastian Hageneuer. 2022. “The DISAPALE Project: A New Digital Repository of Lithic and Bone Artefacts.” Lithic Technology 47 (4): 283–95. https://doi.org/10.1080/01977261.2022.2048511.
Deschler-Erb, Eckhard, Sabrina Geiermann, Sebastian Hageneuer, and Dennis Christian Wilk. 2021. “Das Römergrab Weiden auf dem Weg in die virtuelle Welt.” Kölner und Bonner Archaeologica 9/10: 203–10. https://doi.org/10.5281/zenodo.7236327.
Hageneuer, Sebastian. 2021. “Digitale Lehre in der Archäoinformatik.” Kölner und Bonner Archaeologica 9/10: 177–87. https://doi.org/10.5281/zenodo.7164277.
Hageneuer, Sebastian. 2021. “Archaeogaming: How Heaven’s Vault Changes the ‘Game.’” In Pearls, Politics and Pistachios. Essays in Anthropology and Memories on the Occasion of Susan Pollock’s 65th Birthday, edited by Herausgeber*innenkollektiv. Ex oriente. https://doi.org/10.11588/propylaeum.837.c10771.
Hageneuer, Sebastian. 2020. “The Challenges of Archaeological Reconstruction: Back Then, Now and Tomorrow.” In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer. Ubiquity. https://doi.org/10.5334/bch.h.
Hageneuer, Sebastian, and Sophie C. Schmidt. 2019. “Monumentality by Numbers.” In Size Matters – Understanding Monumentality Across Ancient Civilizations, edited by Federico Buccellati, Sebastian Hageneuer, Sylva van der Heyden, and Felix Levenson. Histoire 146. Transcript. https://doi.org/10.14361/9783839445389-017.
Heyden, Sylva van der, and Sebastian Hageneuer. 2019. “Perceiving Monumentality.” In Size Matters – Understanding Monumentality Across Ancient Civilizations, edited by Federico Buccellati, Sebastian Hageneuer, Sylva van der Heyden, and Felix Levenson. Histoire 146. Transcript. https://www.doi.org/10.14361/9783839445389-005.
Hageneuer, Sebastian. 2019. “»Without Drawing the Study of Antiquities is Lame!« – Architektur-Rekonstruktion als wissenschaftliches Tool?” In Der Modelle Tugend 2.0 - Digitale 3D-Rekonstruktion als virtueller Raum der architekturhistorischen Forschung, edited by Piotr Kuroczyński, Mieke Pfarr-Harfst, and Sander Münster. Computing in Art and Architecture 2. Arthistoricum.net. https://doi.org/10.11588/arthistoricum.515.c7453.
Hageneuer, Sebastian, and Felix Levenson. 2018. “Das Steinstiftgebäude in Uruk - ein gescheitertes Experiment?” In Groß Bauen - Großbaustellen als kulturgeschichtliches Phänomen, edited by Klaus Rheidt and Werner Lorenz, vol. 1. Kulturelle und technische Werte historischer Bauten. Birkhäuser. https://doi.org/10.5281/zenodo.7134530.
Franzmeier, Henning, and Sebastian Hageneuer. 2017. “From the Nile Delta to Karlsruhe: Or How to Present Mud Bricks in an Exhibition.” CIPEG Journal 1: 15–26. https://doi.org/10.11588/cipeg.2017.1.40326.
Brunke, Hagan, Evelyne Bukowiecki, Eva Cancik-Kirschbaum, et al. 2016. “Thinking Big. Research in Monumental Constructions in Antiquity.” Space and Knowledge, Berlin Studies of the Ancient World, 250–305. https://doi.org/10.17169/FUDOCS_document_000000025992.
Hageneuer, Sebastian. 2016. “The Influence of Early Architectural Reconstruction Drawings in Near Eastern Archaeology.” In Proceedings of the 9th International Congress on the Archaeology of the Ancient Near East, edited by Rolf A. Stucky, vol. 1. Harrassowitz. https://doi.org/10.5281/zenodo.7133065.
Hageneuer, Sebastian. 2014. “The Visualisation of Uruk - First Impressions of the First Metropolis in the World.” In Proceedings of the 18th International Conference on Cultural Heritage and New Technologies 2013 (CHNT 18, 2013), edited by Wolfgang Börner and Susanne Uhlirz. Museen der Stadt Wien - Stadtarchäologie. http://www.chnt.at/proceedings-chnt-18/.
Bator, Sebastian, Margarete van Ess, and Sebastian Hageneuer. 2013. “Visualisierung der Architektur von Uruk.” In Uruk - 5000 Jahre Megacity. Ausstellungskatalog, edited by Nicola Crüsemann, Margarete van Ess, Markus Hilgert, and Beate Salje. Imhof. https://doi.org/10.5281/zenodo.7104940.
Hageneuer, Sebastian. 2012. “Königliche Gärten als konstitutive Elemente altorientalischer Städte.” In Orte des Geschehens. Interaktionsräume als konstitutive Elemente der antiken Stadt., edited by Caroline Rödel-Braune and Catharina Waschke, vol. 110. Geschichte. Lit. https://doi.org/10.5281/zenodo.7102187.
Hageneuer, Sebastian. 2008. “Nusku.” Lemma. Edited by Jürg Eggler and Christoph Uehlinger. Iconography of Deities and Demons in the biblical world (IDD). https://doi.org/10.5281/zenodo.7103713.
Articles/Chapters
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Bolder-Boos, Marion, Sebastian Hageneuer, and Georg Pantelidis. 2025. “Einleitung.” In Digitale Methoden des Lernens und Lehrens in der Archäologie, edited by Marion Bolder-Boos, Sebastian Hageneuer, and Georg Pantelidis. Propylaeum. https://doi.org/10.11588/propylaeum.1572.c23236.
Abar, Aydin, Bärbel Morstadt, Aris Politopulos, and Sebastian Hageneuer. 2025. “Can We Put West Asia in the Center? An Introduction.” Theme Issue: West Asia in the Center. Forum Kritische Archäologie 14: 80–84. https://doi.org/10.17169/refubium-51170.
Hageneuer, Sebastian. 2025. “KIŠIB — Digital Corpus of Ancient West Asian Seals and Sealings.” In Jahresmagazin 2026 der Berlin-Brandenburgischen Akademie der Wissenschaften, edited by Markschies Christoph. Berlin-Brandenburgische Akademie der Wissenschaften.
X-MEM Project Team. 2023. Virtual Reality Beyond the ‘Time Machine’ – A Manifesto. 11 (6). https://doi.org/10.1515/phw-2023-22067.
Hageneuer, Sebastian, and Sophie C. Schmidt. 2020. “Introduction.” In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer. Ubiquity. https://doi.org/10.5334/bch.a.
Franzmeier, Henning, and Sebastian Hageneuer. 2019. “Pi-Ramesse - Die ägyptische Hauptstadt des späten Neuen Reichs.” In Auferstehung der Antike. Archäologische Stätten digital rekonstruiert, edited by Antike Welt. Wissenschaftliche Buchgesellschaft. Privatbibliothek. https://doi.org/10.5281/zenodo.7134542.
Hageneuer, Sebastian. 2019. “Uruk - Megacity vor 5000 Jahren.” In Auferstehung der Antike. Archäologische Stätten digital rekonstruiert, edited by Antike Welt. Wissenschaftliche Buchgesellschaft. Privatbibliothek. https://doi.org/10.5281/zenodo.7134562.
Hageneuer, Sebastian, and Frank Hulek. 2019. “Auf den Spuren etruskischer Mythen: Eine Amphora im Archäologischen Institut.” In Schätze der Universität zu Köln, edited by P. W. Marx and H. Neuhausen. Greven. https://doi.org/10.5281/zenodo.7134602.
Bator, Sebastian, Margarete van Ess, and Sebastian Hageneuer. 2019. “The Visualization of Uruk’s Architecture.” In Uruk. First City of the Ancient World, edited by Nicola Crüsemann, Margarete van Ess, Markus Hilgert, and Beate Salje, translated by Timothy Potts. The J. Paul Getty Museum. Privatbibliothek. https://doi.org/10.5281/zenodo.7164248.
Hageneuer, Sebastian. 2016. “Die virtuelle Rekonstruktion von Pi-Ramesse.” In Ausstellungskatalog “Ramses - Göttlicher Herrscher am Nil,” edited by Badischen Landesmuseum Karlsruhe. Imhof. https://doi.org/10.5281/zenodo.7133084.
Hageneuer, Sebastian. 2016. “Le Temple blanc d’Uruk sur sa haute terrasse.” In Ana ziqquratim. Sur la piste de Babel, edited by Philippe Quenet. Presses Universitaires de Strasbourg. https://doi.org/10.5281/zenodo.7133063.
Hageneuer, Sebastian. 2015. “Bilder vergangener Kulturen - Architektur-Rekonstruktionen in der Vorderasiatischen Archäologie des 19. und 20. Jahrhunderts.” Alter Orient aktuell 13: 4–9. https://doi.org/10.5281/zenodo.7133052.
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Hageneuer, Sebastian, ed. 2026. “Walking the Sanctuary: Game Engines as Tools for Praxeological Analysis of Ancient Built Space.” Peer Community in Archaeology, March 25, archaeo.100636. https://doi.org/10.24072/pci.archaeo.100636.
Hageneuer, Sebastian, ed. 2026. “Between Homer and the Necromanteion: A Serious Game as Interactive Mythological Museum.” Peer Community in Archaeology, March 25, archaeo.100679. https://doi.org/10.24072/pci.archaeo.100679.
Hageneuer, Sebastian, ed. 2024. “A Framework for the Analysis of Populist Nationalist Rhetorics in Historical Games.” Peer Community in Archaeology, September 9, 100408. https://doi.org/10.24072/pci.archaeo.100408.
Hageneuer, Sebastian, ed. 2024. “A Valuable Contribution to Automated Analysis of Palaeolithic Artefacts.” Peer Community in Archaeology, January 10, 100413. https://doi.org/10.24072/pci.archaeo.100413.
Hageneuer, Sebastian, ed. 2023. “Learning with Archaeogaming? A Study Based on Student Feedback.” Peer Community in Archaeology, November 14, 100391. https://doi.org/10.24072/pci.archaeo.100391.
Hageneuer, Sebastian, ed. 2023. “A Comparative Teaching and Learning Tool for 3D Data: Dynamic Collections.” Peer Community in Archaeology, November 3, 100401. https://doi.org/10.24072/pci.archaeo.100401.
Hageneuer, Sebastian, ed. 2023. “Gamification of an Archaeological Park: The Living Hill Project as Work-in-Progress.” Peer Community in Archaeology, October 11, 100399. https://doi.org/10.24072/pci.archaeo.100399.
Hageneuer, Sebastian, ed. 2023. “AR and VR Gamification as a Proof-of-Concept.” Peer Community in Archaeology, August 29, 100337. https://doi.org/10.24072/pci.archaeo.100337.
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Bolder-Boos, Marion, Sebastian Hageneuer, and Georg Pantelidis, eds. 2026. Digitale Kompetenzen in Den Archäologischen Disziplinen. Propylaeum. https://doi.org/10.11588/propylaeum.1572.
Kinzel, Moritz, M. Z. Barański, and Sebastian Hageneuer. n.d. “Visualization of Construction.” BYZAS.
Hageneuer, Sebastian. n.d. “Reconstructing Ancient West Asia. Appropriation, Politics and Early Reconstruction Drawings.” In Monumentality in Space and Thought: Case Studies from Ancient Iraq and Iran, edited by Elizabeth Knott and A. Tchaplyghine. ISAW Papers.
Hageneuer, Sebastian. n.d. “Visuelle Rekonstruktion Antiker Architektur.” In Archäologie Und Rekonstruktion, edited by E. Hoffmann and Stefanie Klamm. Transformationen Der Antike.
Reconstruction drawing of Nimroud

History of architectural reconstruction

Ever since archaeology began publishing its findings, reconstruction drawings have been a central tool for visualising the past. At first glance, they seem straightforward — a helpful illustration of what once stood there. But look more closely, and they reveal something far more interesting: the assumptions, cultural biases, and aesthetic choices of the people who made them.

My research — including my PhD — focuses on exactly this. I examine reconstruction drawings of Ancient West Asian architecture: how they were created, who created them, and how they have shaped our understanding of the past right up to the present day. This includes their lasting influence on contemporary 3D visualisations and, perhaps surprisingly, on modern architecture worldwide.

  • Hageneuer, Sebastian. 2022. “Von Layard bis Lara Croft. Eurozentrische Denkweisen in den Bildmedien der Archäologie Westasiens.” Dissertation, Freie Universität Berlin. http://dx.doi.org/10.17169/refubium-36558.
  • Hageneuer, Sebastian. 2020. “The Challenges of Archaeological Reconstruction: Back Then, Now and Tomorrow.” In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer. Ubiquity. https://doi.org/10.5334/bch.h.
  • Franzmeier, Henning, and Sebastian Hageneuer. 2017. “From the Nile Delta to Karlsruhe: Or How to Present Mud Bricks in an Exhibition.” CIPEG Journal 1: 15–26. https://doi.org/10.11588/cipeg.2017.1.40326.

3D documentation of material culture

Archaeological documentation has changed beyond recognition in the past few decades. When I was a student, pen-and-paper drawing was still the norm — and the first tentative experiments with three-dimensional data acquisition were beginning. Today, 3D documentation is firmly established in the discipline, and the range of methods available goes well beyond the familiar laser scan: photogrammetry, structured light scanning, and RTI are just a few of the approaches now in regular use.

I have been working with these technologies throughout my career — in the field, in the lab, and in the classroom. What interests me is not just the technical side, but the question of what 3D documentation actually does for archaeology: how it changes the way we record, interpret, and share material culture with the world.

Shows a 3D reconstructed antique vase
  • Richter, Jürgen, Florian Sauer, Joel Orrin, and Sebastian Hageneuer. 2024. “A Possible Depiction of a Woolly Rhino from the Late Magdalenian Hunting Camp of Bad Kösen-Lengefeld in Central Germany.” Journal of Paleolithic Archaeology 7 (24). https://doi.org/10.1007/s41982-024-00188-w.
  • Di Maida, Gianpiero, and Sebastian Hageneuer. 2022. “The DISAPALE Project: A New Digital Repository of Lithic and Bone Artefacts.” Lithic Technology 47 (4): 283–95. https://doi.org/10.1080/01977261.2022.2048511.
  • Deschler-Erb, Eckhard, Sabrina Geiermann, Sebastian Hageneuer, and Dennis Christian Wilk. 2021. “Das Römergrab Weiden auf dem Weg in die virtuelle Welt.” Kölner und Bonner Archaeologica 9/10: 203–10. https://doi.org/10.5281/zenodo.7236327.
Screenshot of the game Heaven's Vault (inkle studios)

Archaeogaming

Archaeogaming sits at the intersection of two worlds that might seem far apart — but have more in common than you’d expect. The field covers a wide range of approaches: some researchers apply archaeological methods to video games themselves, treating them as artefacts worth excavating; others study player behaviour in virtual spaces. My own focus is on representation: how history, archaeology, and archaeologists are portrayed in video games, and what that tells us.

This matters because games are not neutral. They reach enormous audiences — often younger people encountering the ancient world for the first time — and they carry assumptions with them: colonial perspectives, stereotyped imagery, and simplified narratives of the past. But some games get it surprisingly right, and understanding what separates the good from the bad is itself a worthwhile research question.

  • Hageneuer, Sebastian. 2025. “Playing Archaeology, Playing Colonialism.” Theme Issue: West Asia in the Center. Forum Kritische Archäologie 14: 194–207. https://doi.org/10.17169/refubium-51186.
  • Hageneuer, Sebastian. 2025. “Archaeogaming: Teaching Archaeology through Creating Video Games.” Journal of Ancient Civilizations 40 (2): 213–27.
  • Hageneuer, Sebastian. 2024. “Indiana Jones in Videogames – Depicting Archaeology as Colonial Practice.” In The Routledge Handbook of Archaeology and the Media in the 21st Century, edited by Lorna-Jane Richardson, Andrew Reinhard, and Nicole Smith. Routledge. Privatbibliothek. http://doi.org/10.4324/9781003216155-12.

Digital Teaching and Learning

Teaching practical skills in archaeology has always posed a particular challenge: how do you convey hands-on methods to students who are not all in the same room, at the same time, or at the same level? Established concepts like Blended Learning and Flipped Classrooms offer part of the answer, but the need for genuinely non-linear, asynchronous approaches has never been greater.

As a Fellow for Innovations in Digital Teaching, I had the opportunity to explore this question in depth — bringing together international scholars at a two-day symposium to discuss new methods and technologies for archaeology education. The results were published as an open-access volume with Ubiquity Press. This work continues in my role as co-coordinator of DiKopA (Digitale Kompetenzen in der Archäologie), a network for educators in archaeology dedicated to developing and sharing digital competencies across the discipline.

A handsome young(ish) guy giving a presentation to an audience.
  • Hageneuer, Sebastian, ed. 2020. Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018). Ubiquity. https://doi.org/10.5334/bch.
  • Bolder-Boos, Marion, Sebastian Hageneuer, and Georg Pantelidis, eds. 2025. Digitale Methoden des Lernens und Lehrens in der Archäologie. Propylaeum. https://doi.org/10.11588/PROPYLAEUM.1572.
  • Hageneuer, Sebastian. 2025. “Archaeology and Interdisciplinarity after the Digital Turn.” Rethinking History, December 28, 1–16. https://doi.org/10.1080/13642529.2025.2610136.
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01 Apr 2026

On Connection: Ethical and Digital Approaches to Ancient West Asian Seals
at the Computer Application & Quantitative Methods in Archaeology (CAA) in Vienna, Austria

28 Feb 2026

Archaeogaming. Videospiele als Gegenstand archäologischer Forschung
at the committee meeting of the Center of the Old World at the Berlin-Brandenburg Arcademy of Sciences and Humanities in Berlin, Germany.

03 Dec 2025

KIŠIB — Digital Corpus of Ancient West Asian Seals and Sealings
at the Colloquium in Digital Cultural Heritage at the University of Cologne, Germany

18 Nov 2025

Digitale Kompetenzen in der Archäologie
with Marion Bolder-Boos and Georg Pantelidis at the workshop “Neue Wege alter Fächer: Lehre gestalten in den Altertumswissenschaften”, online

17 Nov 2025

Bilder, die verbinden
with E. Roßberger, A. Otto and A. Dietz at the kick-off event for the project “KIŠIB — Digital Corpus of Ancient West Asian Seals and Sealings” at the Berlin-Brandenburg Academy of Sciences and Humanities

30 Oct 2025

Archäoinformatik an deutschen Universitäten
with Sophie C. Schmidt at the workshop “Neue Wege alter Fächer: Lehre gestalten in den Altertumswissenschaften”, online

15 Oct 2025

KIŠIB — Digital Corpus of Ancient West Asian Seals and Sealings
at the DiHMa.Lab Workshop in the Villa Engler, Berlin, Germany

18 Sep 2025

KIŠIB — Digital Corpus of Ancient West Asian Seals and Sealings
with Elisa Roßberger and Albert Dietz at the 3rd Glyptic Day in the Louvre Paris, France

17 Sep 2025

KIŠIB — Digital Corpus of Ancient West Asian Seals and Sealings
with Elisa Roßberger at the Bytes & Bygones conference in Ghent, Belgium

05 Jun 2025

A (digital) queen’s garden
at the 14th International Conference on the Archaeology of the Ancient Near East (ICAANE) in Lyon, France

20 May 2025

Games, Grabungen, Gruppenarbeit: Erfahrungsberichte aus den DiKopA Archaeogaming-Hackathons
at the workshop “Digitale Kompetenzen in den archäologischen Disziplinen” of the DiKopA network at the Technical University of Darmstadt, Germany

08 Feb 2025

Archäologishe Rekonstruktionen – Wie sah das damals aus?
Public presentation as part of a children’s university (ages 8-13) at the Hochschule Magdeburg-Stendal, Germany

07 Nov 2024

Von Archaeogaming bis Virtual Reality. Neue Perspektiven in der Digitalen Archäologie
Public presentation as part of a lecture series accompanying the exhibition “Ramses und das Gold der Pharaonen” at the Odysseum in Cologne, Germany

24 Sep 2024

Archaeogaming. Teaching Archaeology by creating video games
at the workshop “Future Developments of Digital Humanities and Didactics in Global Ancien Studies” at the Northeast Normal University, Changchun, China

04 Jun 2024

WikiDocs
as a four minute pitch at the workshop “Digitale Methoden des Lehrens und Lernens in der Archäologie” of the DiKopA network at the Technical University of Darmstadt, Germany

03 Jun 2024

Was die Archäologie von Videospielen lernt und warum die Archäologie etwas über Videospiele lehren sollte
at the workshop “Digitale Methoden des Lehrens und Lernens in der Archäologie” of the DiKopA network at the Technical University of Darmstadt, Germany

08 May 2024

Reflectance Transformation Imaging
for the AG3D, a university network focussed on 3d documentation, Germany

16 Apr 2024

Die Gartenszene des Assurbanipal. Digitale Dokumentation und Komposition
at the Institutsforum of the Archaeological Colloquium at the University of Cologne, Germany

23 Jan 2024

Von Layard bis Lara Croft. Warum ArchäologInnen an Videospielen interessiert sind.
in context of an event series connected to the exhibition “Mythos Archäologie” at the Johannes Gutenberg University Mainz, Germany

22 Nov 2023

Archaeogaming und Lehre. Ein interdisziplinärer Kurs zwischen Digitaler Archäologie und Digital Humanities
at the Round Table “Digital Storytelling II” at the Freie Universität Berlin, Germany
Slides: 10.5281/zenodo.10198335

16 Nov 2023

Reflectance Transformation Imaging
at the “Integrative Prähistorische und Naturwissenschaftliche Archäologie” (IPNA) at the University of Basel, Switzerland

14 Sep 2023

The Queen’s Garden. Ein interaktives Präsentationstool zur Darstellung unterschiedlicher digitaler Forschungsdaten
at the Chapter Meeting of the German CAA held at the Julius-Maximilians-Universität Würzburg, Germany

30 May 2023

Assurbanipals Gartenszene digital
together with Prof. Dr. Dominik Bonatz at the research colloquium of the Institute of Assyriology of the Freie Universität Berlin, Germany

23 May 2023

Playing Archaeology, Playing Colonialism
speaker and organiser at the Workshop “West Asia in the Centre” at the 13th International Conference on the Archaeology of the Ancient Near East (ICAANE) in Copenhagen, Denmark

06 Apr 2023

Digital Humanities, Digital Archaeology
speaker at a Round Table at the Computer Application & Quantitative Methods in Archaeology (CAA) in Amsterdam, The Netherlands

05 Apr 2023

Creating Archaeogames – Experiences and results of a joint course in digital archaeology and digital humanities
together with Valentina Hiseni at the Computer Application & Quantitative Methods in Archaeology (CAA) in Amsterdam, The Netherlands

04 Apr 2023

Re-visualising Glazed Bricks of Ashur: From a puzzle to a 3D model
together with Anja Fügert at the Computer Application & Quantitative Methods in Archaeology (CAA) in Amsterdam, The Netherlands

29 Oct 2022

The Role of VR in Archaeology
at the Workshop “Beyond the Time Machine” organised by the University of Regensburg, held in Weiden, Germany
Slides: 10.5281/zenodo.7264920

24 Nov 2021

The Kölner Dome: Building and development of a DIY RTI dome
at the Colloquium in Digital Cultural Heritage at the University of Cologne, Germany

06 Nov 2021

Archäoinformatik. Schwerpunkte und Fallbeispiele
at the IFaTa (Internationale Fachschaftentagung) of the DASV e.V. (Dachverbandes Archäologischer Studierendenvertretungen)

03 May 2021

Reconstructing ancient Westasia – Appropriation, politics and early reconstruction drawings
at the virtual workshop “Reconstructing the Past: Conversations on the Interpretation of Ancient Western Asian Spaces and Structures” hosted at the University of Pennsylvania, U.S.A.

06 Apr 2021

Digitally (Re)Born: The 3D model of the White Temple in Uruk and the principles of virtual reconstructions at the virtual conference “12th International Congress on the Archaeology of the Ancient Near East (ICAANE)” hosted at the University of Bologna, Italy

17 Jun 2020

3D modelling and VR for archaeologists. Experience in the use of new technologies in university teaching at the virtual conference “Teaching Classics in the Digital Age” hosted at the Christian-Albrechts-Universität zu Kiel, Germany

19 Dec 2019

Pi-Ramesse. Von der Ausgrabung zur virtuellen Rekonstruktion
together with Henning Franzmeier at the lecture series “Alte Welt Neu Formatiert” at the Freie Universität Berlin, Germany

28 Nov 2019

Archäoinformatik – Schwerpunkte und Fallbeispiele
at the Insitute of Assyriology and Archaeolgy, University of Münster, Germany

22 Nov 2019

Fellowship für Innovationen in der Digitalen Hochschullehre. Ein Erfahrungsbericht
during the “Werkstattgespräche” at the Insitute of Archaeolgy, University of Cologne, Germany

26 May 2018

The burial chamber of Köln-Weiden
together with Eckhard Deschler-Erb at the 19th International Congress of Classical Archaeology in Cologne and Bonn, Germany

21 Mar 2018

Architectural energetics with help of virtual Reconstruction
at the Computer Application & Quantitative Methods in Archaeology (CAA) in Tübingen, Germany

24 Jan 2018

Pi-Ramesse digital – Visualisierung alter und moderner Forschungen
invited by the Uschebti Society at the University of Cologne, Germany

10 Oct 2017

How can we measure monumentality?
at the TOPOI workshop “Size matters” at the Freie Universität Berlin, Germany

21 May 2017

Pi-Ramesse: Von der Ausgrabung zur virtuellen Rekonstruktion
together with Henning Franzmeier during the International Museum Day at the Badisches Landesmuseum Karlsruhe, Germany

19 Oct 2016

Virtuelle Rekonstruktionen. Digitale Architektur-Modelle in der Archäologie
at the Colloquium in Digital Cultural Heritage at the University of Cologne, Germany

29 Jun 2016

Uruk-Visualisierungsprojekt
at the TOPOI workshop “Rekonstruktion II – Darstellung von Nichtwissen” at the Freie Universität Berlin, Germany

29 Apr 2016

“Without Drawing the Study of Antiquities is Lame!” – Architectural Reconstructions as a scientific tool?
at the 10th International Conference on the Archaeology of the Ancient Near East (ICAANE) at the University of Vienna, Austria

30 Oct 2015

Das Steinstiftgebäude – ein gescheitertes Experiment?
together with Felix Levenson workshop “Groß Bauen. Großbaustellen von der Antike bis zur Gegenwart” at the Dieselkraftwerk in Cottbus, Germany

10 May 2015

Digitale Archäologie – Visualisierung und Präsentation wissenschaftlicher Theorien und Ergebnisse
at Archaeoworks 3 in the Senatssaal of the Humboldt- Universität zu Berlin, Germany

11 Dec 2014

(Re-)Konstruktion antiker Architektur. Didaktische Animation als Medium der Wissensvermittlung
at the workshop “Rekonstruktion und Archäologie” at the Brugsch-Pascha-Saal of the Archäologisches Zentrum der Staatlichen Museen zu Berlin, Germany

20 Oct 2014

The Reconstruction of Uruk: Theory, Method and the example of the White Temple
at the Salle des conférences, MISHA, University of Strasbourg, France

12 Jun 2014

The influence of early archaeological reconstructions to Near Eastern Archaeology
at the 9th International Congress on the Archaeology of the Ancient Near East (ICAANE) at the University of Basel, Switzerland

25 Apr 2014

Einkaufszettel Monumentalbau – Relative Quantifizierung von Baumaterialien anhand der Rekonstruktionen von Uruk
at the TOPOI workshop “Organisation großer Bauvorhaben in altorientalischen Gesellschaften” at the Freie Universität Berlin, Germany

13 Nov 2013

The visualisation of Uruk – First impressions of the first metropolis in the world
at the conference “Cultural Heritage and New Technologies 18” at the cityhall in Vienna, Austria

11 Jul 2013

Monumentalarchitektur des 4. und 3. Jahrtausends v. Chr. von Uruk
together with Ricardo Eichmann at Gobelin-Saal, Bode-Museum, Berlin, Germany

26 Feb 2009

Königliche Gärten als konstitutives Element altorientalischer Residenzstädte
at the Zentrum für Altertumswissenschaften, University of Heidelberg, Germany

🔁 Regular classes

3D Modelling and Reconstruction in Archaeology (University of Cologne) Regular course 2017-2024, every second semester In this course I teach the application of 3D software to give the students all the tools necessary for creating own reconstructions. The second half of the semester is therefore for a self-organised teamwork reconstruction project of their own choosing. If all goes well, we’ll enter the students reconstructions with VR technology to evaluate the results of the semester.

3D recording and documentation of material culture (University of Cologne) Regular course 2016-2024, every second semester In this seminar I teach the theory and usage of different 3D documentation techiques like Structure from Motion, Reflectance Transformation Imaging, 3D Laserscanning, Remote Sensing Techniques and 3D Printing. The students can learn the practical application of the technologies during the course as well as the theoretical implications of digital documentation.

“That belongs in a museum!” – Creating Archaeogames from idea to release (University of Cologne) Regular course 2022-2024, every second semester This course is a collaboration between students of Digital Humanities and Archaeology as well as Digital and Computational Archaeology in order to form teams that develop, produce and release an Archaeogame within a semester. It is up to the group to decide in which way they want to debate the problematic depiction of archaeology within video games and how to produce a playable game that problematizes counterfactual history, ethics in archaeology and/or other concepts within these subjects.

Kernkompetenzen Archäoinformatik II (University of Cologne) Regular course 2016-2023, every second semester In this shared course I teach the first half of the semester students the application of AutoCAD software to enable them to digitize excavation plans and section in a professional way. Beyond that, we also take a first look at 3D applications of AutoCAD software for quick construction and visualisation.

🔂 Individual classes

ArchaeoTrail. Eine archäologische Tour durch das römische Köln (University of Cologne) Summer semester 2023 In this course I collaborated with the chair of the Archaeology of the Roman Provinces to create an interactive tour through Roman Cologne. For this we used the app ArchaeoTrail. Students created different tours through Cologne, researched texts and produced photos. During the semester, the course created three trails: professional, intermediate and kids.

Colloquium in Digital Cultural Heritage (University of Cologne) Winter semester 2020/21 The colloquium is a joint class with the Digital Humanities of the University of Cologne. During the semester we listened to invited talks about Archaeoinformatics, Digital Humanities and corresponding fields. I organised one half of the invited lecturers and the supervision of the students of Archaeoinformatics.

Modellierung von virtuellen Rekonstruktionen in der Archäologie (University of Münster) Winter semester 2020/21 In this course I taught students the application of 3D software to create own reconstructions as well as methodological tools to evaluate them in Virtual Reality. The course also dove into theoretical and ethical aspects of digital reconstruction in Archaeology. As this course was held as a block seminar, students had to self-organise their reconstruction project.

Die Grabkammer in Weiden. Von der Erfassung / Erforschung bis zum virtuellen Modell (University of Cologne) Summer semester 2018 This joint course gave students the opportunity to experience the creation of a virtual model of Cultural Heritage from the archaeological recognition to creating detailed laserscans, transferring the data to create a virtual model until the presentation in Virtual Reality for a wider audience.

🔀 Classes as a guest lecturer

3D in der Archäologie (University of Cologne) every semester since 2018 As part of the “IT Certificate” at the University of Cologne, organised by the Institute of Digital Humanities, I am invited as a guest lecturer to give a class on the utilisation of 3D data in Archaeology. In this class, I’ll teach mostly DH students about the methodologies in Archaeology and how they have changed over time until now. I’ll introduce them to various methods like Structure-from-Motion or Reflectance Transformation Imaging.

Visualisierungen aus der Archäologie Westasiens (Johannes Gutenberg Universität Mainz) Summer School 2022 The Summer School “Archäologische Visualisierung und Rekonstruktion im digitalen Zeitalter” of the Johannes Gutenberg Universität Mainz asked me to give a class on reconstructions of West Asia. I talked about what reconstructions are and what we need to be aware of. I also compared reconstructions made in the past with reconstructions made today.

3D Modelling of archaeological Reconstructions (HTW Dresden) Summer School 2021 The Summer School “Computer- and Geosciences in Archaeology” of the HTW Dresden invited me to teach the class for a week in 3D modelling and reconstruction. The teaching was remote and utilized the flipped classroom method. The participants were from all around the world.

Rekonstruktionen in der Archäologie. Geschichte, Methoden, Beispiele und Entwicklungen (Freie Universität Berlin) Winter semester 2019/20 I was invited to lecture one session of the seminar „Wissenschaftskommunikation“ at the Freie Universität Berlin, Germany. In this course the communication through images were of importance and the participants were interested in learning how to communicate knowledge with virtual reconstructions.

Rekonstruktionen in der Archäologie. Geschichte, Methoden, Beispiele und Entwicklungen (Humboldt-Universität Berlin) Winter semester 2019/20 For a seminar about Virtual and Augmented Reality, I was invited to talk about reconstructions in Archaeolgy at the Humboldt-Universität Berlin, Germany. Here, I presented several projects I made as well as the theoretical background to Virtual Reconstructions.

Archaeoinformatics. Definition and Application (University of Cologne) Summer School 2018 I was invited as a guest lecturer to present the field of Archaeoinformatics to the participants of a summer school in Cologne, Germany. I presented the field of Archaeoinformatics and as most of the students were Egyptian, also presented a reconstruction project based in Ancient Egypt.