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  • Cover of the book "Digitale Kompetenzen in den archäologischen Disziplinen. Perspektiven für die Lehre". A hand-coloured 19th-century engraving shows a man in an orange coat sketching on a drawing board inside a ruined stone passage with carved reliefs and fallen blocks.
    Academia

    Our Second DiKopA Volume Is Out – and Free to Read

    BySebastian Hageneuer 2026-10-022026-09-22

    Some publications drag on for years. This one went from workshop to finished book in about sixteen months, and I am rather proud of that. Together with Marion Bolder-Boos and Georg Pantelidis, I edited Digitale Kompetenzen in den archäologischen Disziplinen. Perspektiven für die Lehre (Digital Competencies in the Archaeological Disciplines: Perspectives for Teaching). Propylaeum publishes…

    Read More Our Second DiKopA Volume Is Out – and Free to ReadContinue

  • Section drawing of soil layers that turn from hand-drawn to pixelated, containing an ancient knucklebone, a die, a d-pad and a pixel pawn. Title: "Knowing the Past through Play", CAA 2027 Santiago, Session S34, with CAA and VALUE Foundation logos.
    Academia

    Knowing the Past Through Play: Our Archaeogaming Session at CAA 2027 in Santiago

    BySebastian Hageneuer 2026-09-252026-09-22

    CAA is going to Chile. From 17 to 20 May 2027, the University of Chile in Santiago hosts the 54th CAA International Conference – the first time the conference meets in South America (I think!). And once again, there will be an archaeogaming session. I am co-organising it with Aris Politopoulos and Angus Mol from…

    Read More Knowing the Past Through Play: Our Archaeogaming Session at CAA 2027 in SantiagoContinue

  • Cinematic banner showing the intersection of archaeology and gaming: ancient Mediterranean ruins and a sunset landscape in the background, a laptop displaying a historical video game, a game controller, archaeological pottery, a brush and map in the foreground, and a conference presentation with a digital reconstruction of a classical temple on the right. Books labelled “ARCHAEOLOGY,” “GAME DESIGN,” and “DIGITAL HERITAGE” complete the scene.
    Academia

    Antiquity, Reconstructed: A Call for Papers Worth Your Attention

    BySebastian Hageneuer 2026-09-182026-09-14

    A call for papers landed in my inbox recently, and it deserves more visibility than it will get on its own. ConTrA 2027 – Reconstructing Antiquity. Knowledge, Imagination and the Making of the Ancient World takes place on 19 February 2027 at the Archaeological Institute of the University of Cologne. Here is why I think…

    Read More Antiquity, Reconstructed: A Call for Papers Worth Your AttentionContinue

  • A 19th century hall with gigantic staircases leading up to a gallery with a statue. Photo: S. Hageneuer
    Personal

    CAA 2026 in Vienna – A Conference Report

    BySebastian Hageneuer 2026-04-102026-08-28

    Last week, I attended the 53rd International Conference on Computer Applications and Quantitative Methods in Archaeology (CAA) in Vienna, Austria. The conference took place from 31 March to 4 April at the University of Vienna, right on the famous Ringstraße. It was a packed week – and a very good one. Presenting and organising I…

    Read More CAA 2026 in Vienna – A Conference ReportContinue

  • Four persons looking on a computer screen and one person working in the back.
    Academia | Games

    Short report: 3. Archaeogaming Hackathon Kiel

    BySebastian Hageneuer 2026-03-132026-03-13

    A few weeks ago, I announced that I would be organising the third Archaeogaming Hackathon. This time in Kiel. Well, time flies, and it is already over. As before, a more detailed report will be available on the DiKopA project website in the coming weeks. Today, I will give you a short summary of what…

    Read More Short report: 3. Archaeogaming Hackathon KielContinue

  • A big ziggurat in the middle of the desert. The top is in ruins. Photo by حسن on Unsplash
    Academia

    West Asia in the Center – A New Special Issue in Forum Kritische Archäologie

    BySebastian Hageneuer 2026-02-202026-02-19

    A long-running project has finally seen the light of day. Forum Kritische Archäologie (FKA) just released our special issue “West Asia in the Center” in volume 14 (2025). I co-edited this issue with Aris Politopoulos, Bärbel Morstadt, and Aydin Abar. I also contributed an article of my own. What is it about? The central question…

    Read More West Asia in the Center – A New Special Issue in Forum Kritische ArchäologieContinue

  • This image shows an empty lecture hall at a university. Photo by Nathan Dumlao on Unsplash.
    Academia | Personal

    Teaching Award 2025 – and why good teaching needs time

    BySebastian Hageneuer 2026-02-132026-02-09

    I won an award. More specifically: the Teaching Award of the Faculty of Arts and Humanities at the University of Cologne for 2025. The award is based on teaching evaluations from the past year, and I received particularly high ratings for my two courses “3D modelling and reconstruction in Archaeology” and “3D recording and documentation…

    Read More Teaching Award 2025 – and why good teaching needs timeContinue

  • Logo of the Berliner Antike Blog
    Personal

    Ten Questions and a Few More Thoughts

    BySebastian Hageneuer 2026-01-162026-01-16

    Recently, I had the pleasure of being interviewed for the Berliner Antike-Blog, a platform dedicated to research on the ancient world in the Berlin/Brandenburg region. The format – “10 Questions” – is a series I’ve enjoyed reading for years, so being asked to participate felt like a small milestone. Rather than simply reposting the interview…

    Read More Ten Questions and a Few More ThoughtsContinue

  • A cloud of coloured circles, representing the interdisciplinarity of archaeology.
    Academia | Archaeology

    Archaeology and Interdisciplinarity after the Digital Turn

    BySebastian Hageneuer 2026-01-022025-12-29

    I’m quite happy to announce that my latest article just came out in Rethinking History: The Journal of Theory and Practice. The piece is called “Archaeology and interdisciplinarity after the digital turn” and is part of a special issue on interdisciplinary approaches to history. What’s it about? The article explores how archaeology – and especially…

    Read More Archaeology and Interdisciplinarity after the Digital TurnContinue

  • Two New Publications, Two Different Worlds
    Personal

    Two New Publications, Two Different Worlds

    BySebastian Hageneuer 2025-11-212026-01-16

    It’s always a good week when something you’ve worked on finally makes its way into the world. This week, I’m happy to share two new publications. Both of which I’ve been involved in (in different ways and at different stages of my academic life). One takes us to the markets of the Moroccan High Atlas….

    Read More Two New Publications, Two Different WorldsContinue

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Portrait of Sebastian Hageneuer
Sebastian Hageneuer

Hi, I'm Sebastian — archaeologist, digital humanist, and project builder. I work at the intersection of ancient West Asian seals, data, and digital methods, while also exploring teaching, writing, and open science. Here, I share (almost) weekly thoughts on archaeology, technology, and academic life — with the occasional sidetrack into games and experiments.

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RECENT POSTS
  • Cover of the book "Digitale Kompetenzen in den archäologischen Disziplinen. Perspektiven für die Lehre". A hand-coloured 19th-century engraving shows a man in an orange coat sketching on a drawing board inside a ruined stone passage with carved reliefs and fallen blocks.
    Our Second DiKopA Volume Is Out – and Free to Read2026-10-02
  • Section drawing of soil layers that turn from hand-drawn to pixelated, containing an ancient knucklebone, a die, a d-pad and a pixel pawn. Title: "Knowing the Past through Play", CAA 2027 Santiago, Session S34, with CAA and VALUE Foundation logos.
    Knowing the Past Through Play: Our Archaeogaming Session at CAA 2027 in Santiago2026-09-25
  • Cinematic banner showing the intersection of archaeology and gaming: ancient Mediterranean ruins and a sunset landscape in the background, a laptop displaying a historical video game, a game controller, archaeological pottery, a brush and map in the foreground, and a conference presentation with a digital reconstruction of a classical temple on the right. Books labelled “ARCHAEOLOGY,” “GAME DESIGN,” and “DIGITAL HERITAGE” complete the scene.
    Antiquity, Reconstructed: A Call for Papers Worth Your Attention2026-09-18
  • A 19th century hall with gigantic staircases leading up to a gallery with a statue. Photo: S. Hageneuer
    CAA 2026 in Vienna – A Conference Report2026-04-10
  • Four persons looking on a computer screen and one person working in the back.
    Short report: 3. Archaeogaming Hackathon Kiel2026-03-13
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