My second edited volume is out now! After 🔗 Size Matters, the new publication Communicating the Past in the Digital Age is a volume on digital teaching and learning in archaeology. Therefore, it covers topics on archaeogaming, learning in the museum, digital tools in the classroom and digital learning environments. This volume represents the results of the international symposium that was held in Cologne between the 12th and 13th October 2018 and is available in print and open access.
Together with Sophie Schmidt, I wrote the introduction to this volume. In addition, I published an individual paper inside. The article covers the way we present reconstructions in archaeology in the past, present and possible future. For an overview of the complete volume with links to the individual open access chapters, see below.
- E. Champion: 🔗 Games People Dig: Are They Archaeological Experiences, Systems or Arguments?
- K.H.J. Boom, C.E. Ariese, B. van den Hout, A.A.A. Mol and A. Politopoulos: 🔗 Teaching through Play: Using Video Games as a Platform to Teach about the Past
- X. Rubio-Campillo: 🔗 Gameplay as Learning: The Use of Game Design to Explain Human Evolution
Learning in the museum
- A. Riethus: 🔗 An Inclusive Prehistory Game by the Blind and Visually Impaired. Creating an Inclusive App Game on Prehistoric Archaeology with the BSVN e.V. for the Permanent Exhibition of the Neanderthal Museum
- S. Quick: 🔗 Using Digital Media to Mediate Archaeology in the LVR-Archaeological Park Xanten / LVR-RömerMuseum
- A. Muñoz and A. Martí: 🔗 New Storytelling for Archaeological Museums Based on Augmented Reality Glasses
- S. Hageneuer: 🔗 The Challenges of Archaeological Reconstruction: Back Then, Now and Tomorrow
Digital tools in the classroom
- K. Cook: 🔗 Re-coding Collaborative Archaeology: Digital Teaching and Learning for a Decolonised Future
- M. Remmy: 🔗 The X Marks the Spot – Using Geo-games in Teaching Archaeology
- J. Hiriart: 🔗 How to be a ‘Good’ Anglo-Saxon: Designing and Using Historical Video Games in Primary Schools
Digital learning environments
- D.F. Hölscher: 🔗 Mobile Technology and Science Outreach in Archaeology: Integrating Didactics
- E. Holter and S. Schwesinger: 🔗 Modelling and Simulation to Teach (Classical) Archaeology: Integrating New Media into the Curriculum
- S. McKinney, S. Perry, A. Katifori and V. Kourtis: 🔗 Developing Digital Archaeology for Young People: A Model for Fostering Empathy and Dialogue in Formal and Informal Learning Environments